Awesome Pairs

Albert Astals Cid aacid at kde.org
Mon May 28 16:48:15 UTC 2012


FWIW he has unsubscribed from the list.

Albert

El Dilluns, 28 de maig de 2012, a les 17:33:35, freemind va escriure:
> On 28-05-2012 09:20, Anne-Marie Mahfouf wrote:
> > On 05/28/2012 01:14 AM, freemind wrote:
> >> Hi,
> > 
> > Hi,
> > 
> > First thank you for testing Pairs and writing your suggestions and
> > drawing mockups.
> 
> Yea, that's like asking "How are you" when you pass by someone you know.
> It's politically correct but in reality you don't give a sh*t. I'm
> starting to think it was a big waste of my time.
> 
> >> Saw this blog post :
> >> http://www.proli.net/2012/05/25/pairs-is-finally-in-kde-edu/ - and
> >> thought of giving my feedback on the UI design.
> >> 
> >> Some issues, for me at least, that i found were:
> >> 
> >> *Players' panel should include the "join" panel, since they're
> >> correlated.
> >> 
> >> *A delete icon with no text is confusing, specially if it means to
> >> quit the application.
> > 
> > Yes, I would click on it to stop the current game.
> 
> What?
> 
> >> *It's not intuitive to get back to the previous menu/screen when you
> >> press the Info button.
> > 
> > Yes, I had trouble finding out a click would get me out
> 
> So what are you planning to do about it?...
> 
> >> *There should be some kind of visual clue in the "game panel", that
> >> showed that the last row is a subgroup of the first row. Otherwise it
> >> appears that each icon is a different type of game.
> > 
> > I agree. We have the right pane full of icons and it's not that
> > evident the 6 firsts are for choosing the type of game while the rest
> > are for choosing the theme. There shoudl be a clearer separation
> > between Types of games and Themes.
> 
> What about what i suggested?!
> 
> >> *The gameplay for multi-player seems nonsensical if it's meant to be
> >> played on the same computer/device. A better way to do it would be to
> >> let each player finish the entire game and then a chronometer would
> >> count the amount of time each player took and the one with lesser
> >> time would win.
> > 
> > When played in real life, a Memory game is played by kids one after
> > another, they discover 2 cards then if they match, discover 2 again.
> > If they do not match, the cards are turned back to be hidden. The aim
> > is for them to remember the cards they turn and the cards other kids
> > turn.
> 
> The multi-player part of the game, as it is working now,  is a big fail!
> The game doesn't even pause to give time to switch players, that's my
> big problem with it. You have 3 options to fix this:
> -Put some delay to switch players or wait for a tap on the screen/mouse
> click;
> -Follow my idea that each player has a turn ( could be with a time
> limit) to find all cards, then the next player would have his turn to
> find all cards and so on.
> -Come up with a better idea.
> 
> >> *Perhaps changing the background to something more colorful would be
> >> better.
> >> 
> >> *There should be a way to pause the game while it's running.
> > 
> > Agree
> > 
> >> *The delete icon for the player should appear on mouse click instead
> >> of mouse hover, so it can work on touch devices as well.
> > 
> > For touch screens we got another report with suggested improvements.
> > 
> > There's a bug currently in Pairs as you can suppress the existing
> > player. Pairs should not allow to start playing without a player (the
> > game looks for the last name entered if there is no player but that's
> > not very intuitive)
> 
> Yea, what about my suggestion?
> 
> >> I understand that some things i pointed out are more technical bugs
> >> than actual UI design issues. But just in case i put them there.
> >> 
> >> My suggestion is to change the game menu into a typical game menu.
> >> What i mean by typical is that at first we have the menu with options
> >> like Play, Scores, Get themes, About, etc. Each option, when clicked,
> >> would then show a new group of options (clearing the previous ones
> >> out, obviously). This leaves bigger space for the game icons for
> >> example, which is a good thing if we're on a touch device with a
> >> small screen.
> >> 
> >> I also made some mock-ups, let me know what you think...
> >> 
> >> http://wstaw.org/m/2012/05/28/pairs2.png
> > 
> > We should conduct after 4.9 some usability tests with kids. Hopefully
> > the KDE Usability Team will get strong again and could help.
> > 
> > Best regards,
> > 
> > Anne-Marie
> 
> Yes, you sure should.
> 
> On 28-05-2012 09:55, Marco Calignano wrote:
> > On 05/28/2012 10:20 AM, Anne-Marie Mahfouf wrote:
> >> On 05/28/2012 01:14 AM, freemind wrote:
> >>> Hi,
> >> 
> >> Hi,
> >> 
> >> First thank you for testing Pairs and writing your suggestions and
> >> drawing mockups.
> >> 
> >>> Saw this blog post :
> >>> http://www.proli.net/2012/05/25/pairs-is-finally-in-kde-edu/ - and
> >>> thought of giving my feedback on the UI design.
> >>> 
> >>> Some issues, for me at least, that i found were:
> >>> 
> >>> *Players' panel should include the "join" panel, since they're
> >>> correlated.
> >>> 
> >>> *A delete icon with no text is confusing, specially if it means to
> >>> quit the application.
> >> 
> >> Yes, I would click on it to stop the current game.
> > 
> > This Icon will be changed soon. We put that just to meet the beta
> > testing tagging. Abhash has more time after his exams in June and we
> > will change it before
> > the Artwork freeze
> 
> Good.
> 
> >>> *It's not intuitive to get back to the previous menu/screen when you
> >>> press the Info button.
> >> 
> >> Yes, I had trouble finding out a click would get me out
> >> 
> >>> *There should be some kind of visual clue in the "game panel", that
> >>> showed that the last row is a subgroup of the first row. Otherwise
> >>> it appears that each icon is a different type of game.
> >> 
> >> I agree. We have the right pane full of icons and it's not that
> >> evident the 6 firsts are for choosing the type of game while the rest
> >> are for choosing the theme. There shoudl be a clearer separation
> >> between Types of games and Themes.
> >> 
> >>> *The gameplay for multi-player seems nonsensical if it's meant to be
> >>> played on the same computer/device. A better way to do it would be
> >>> to let each player finish the entire game and then a chronometer
> >>> would count the amount of time each player took and the one with
> >>> lesser time would win.
> >> 
> >> When played in real life, a Memory game is played by kids one after
> >> another, they discover 2 cards then if they match, discover 2 again.
> >> If they do not match, the cards are turned back to be hidden. The aim
> >> is for them to remember the cards they turn and the cards other kids
> >> turn.
> >> 
> >>> *Perhaps changing the background to something more colorful would be
> >>> better.
> >>> 
> >>> *There should be a way to pause the game while it's running.
> >> 
> >> Agree
> >> 
> >>> *The delete icon for the player should appear on mouse click instead
> >>> of mouse hover, so it can work on touch devices as well.
> >> 
> >> For touch screens we got another report with suggested improvements.
> >> 
> >> There's a bug currently in Pairs as you can suppress the existing
> >> player. Pairs should not allow to start playing without a player (the
> >> game looks for the last name entered if there is no player but that's
> >> not very intuitive)
> > 
> > I though I fixed this bug. Maybe I did fix some other bug. I'll look
> > into it.
> 
> What bug are you talking about?
> 
> >>> I understand that some things i pointed out are more technical bugs
> >>> than actual UI design issues. But just in case i put them there.
> >>> 
> >>> My suggestion is to change the game menu into a typical game menu.
> >>> What i mean by typical is that at first we have the menu with
> >>> options like Play, Scores, Get themes, About, etc. Each option, when
> >>> clicked, would then show a new group of options (clearing the
> >>> previous ones out, obviously). This leaves bigger space for the game
> >>> icons for example, which is a good thing if we're on a touch device
> >>> with a small screen.
> >>> 
> >>> I also made some mock-ups, let me know what you think...
> >>> 
> >>> http://wstaw.org/m/2012/05/28/pairs2.png
> >> 
> >> We should conduct after 4.9 some usability tests with kids. Hopefully
> >> the KDE Usability Team will get strong again and could help.
> > 
> > The kids using it are quite happy about the flow and the usability. Of
> > course they use a big screen (22") so the size is not an issue.
> > I wonder if we could keep two different application (tablet with
> > optimized screen and desktop as it is now)
> 
> Well they probably don't have anything else to compare to, so they think
> that's how it's supposed to be.
> 
> ----------------------------------------------------------------------------
> -------------------------------------------------------------------------
> 
> And now it's time for the rant... so basically i just wasted yesterday's
> afternoon for nothing. Because you don't really care about feedback
> unless it matches what you already want. You didn't even bother to think
> about my proposals, you think you got all the answers and you don't give
> a crap about what others say. This is not unique to this project, this
> happens in probably most free software/open source projects, that's why
> there are forks for nearly every application out there, because
> developers can hear what you say but do not pay attention. Silly of me
> to think this project could be different.
> 
> It's clear that you obviously don't know anything about kids'
> applications, as so did i yesterday but after doing a bit of research i
> quickly found a couple of UI holes in your design. Beginning with the
> background image, that at least two of you didn't find anything odd
> about it and that just shows how well you're into the subject.
> 
> Well i guess that's all folks, good luck (you'll probably need it), i
> won't bother to answer anymore (really what's the point), so don't
> expect answers from me. kthxbai.
> 
> 
> _______________________________________________
> kde-edu mailing list
> kde-edu at mail.kde.org
> https://mail.kde.org/mailman/listinfo/kde-edu


More information about the kde-edu mailing list