[kde-edu]: Step and Summer of Code ?
RalfGesellensetter
rgx at gmx.de
Thu Mar 15 19:04:43 CET 2007
Dear Vladimir,
only a brief reply:
Am Donnerstag 15 März 2007 16:44 schrieb Vladimir Kuznetsov:
> 3d is quite more complex both for GUI and for simulation (I mean
> rigid bodies and collisions), so I'm not going to start working on it
> until 2d will be actually usable.
This is true, of course, and many models work alike in a 2D reduction
(planets spinning around a sun, for instance).
This doesn't mean that it couldn't be wise to prepare for dimensional
extensions by using general classes/coordinates rather than hard-coding
2D. I try to compare this to localisation: it is harder to prepare
written code for other locales afterwards than being prepared from the
very beginning.
When I talk about multidimensional models (do you know k3dsurf BTW?), I
don't mean 3D graphics (this is yet another issue): Noneregarding
internal models dim., all states should be projectable to 2D graphics,
I think.
Kind regards
Ralf.
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