[kde-edu]: Step and Summer of Code ?

RalfGesellensetter rgx at gmx.de
Thu Mar 15 19:04:43 CET 2007


Dear Vladimir,

only a brief reply:

Am Donnerstag 15 März 2007 16:44 schrieb Vladimir Kuznetsov:
> 3d is quite more complex both for GUI and for simulation (I mean
> rigid bodies and collisions), so I'm not going to start working on it
> until 2d will be actually usable.

This is true, of course, and many models work alike in a 2D reduction 
(planets spinning around a sun, for instance).

This doesn't mean that it couldn't be wise to prepare for dimensional 
extensions by using general classes/coordinates rather than hard-coding 
2D. I try to compare this to localisation: it is harder to prepare 
written code for other locales afterwards than being prepared from the 
very beginning. 

When I talk about multidimensional models (do you know k3dsurf BTW?), I 
don't mean 3D graphics (this is yet another issue): Noneregarding 
internal models dim., all states should be projectable to 2D graphics, 
I think.

Kind regards
Ralf.


More information about the kde-edu mailing list