[kde-edu]: Simple arithmetic apps
John Lamb
kde-edu@kde.org
Sat, 01 Feb 2003 13:55:18 +0000
I wrote a Qt version of what I was looking for and put it on
http://www.uyea.btinternet.co.uk/sums.tar.gz
It's not very sophisticated, but it will compile and run. If anyone
wants to do anything with it, just take the code and apply the GNU GPL...
Mahfouf Anne-Marie wrote:
> no, I once started a multiplication app (KTimes)but I could not find a nice
> GUI for it. I am very bad in design...
That would be nice too. My idea was something that would help a 6-8 year
old memorise addition and subtraction rules, but multplication tables
are a good idea too. I guess the ideal thing would be to collect some of
these together.
> There are python bindings for KDE but I don't know more about that. I guess
> some people could guide you if needed.
Actually, I prefer C++. But Python is great for testing ideas. I wrote
the Python script in 15 minutes but it took 2.5 hours to write the same
thing in C++/Qt (see above).
> You can also use KDevelop which is a very nice development environment and
> takes care of Makefile and config scripts.
I used XEmacs: I've yet to try KDevelop, though I bet it would write
better makefiles. designer helps a lot. Although I haven't used Qt much
before and not recently, I found it nearly as nice as Java and much,
much better than M$VC++ to work with.
Jim Thomas wrote:
> In my version (which I named MathZap), the player is presented with a
> grid of random digits (0-9), a row of operators (+-*/=), and a "rack."
> The idea is to build equations on the rack by clicking on the digits and
> operators. When the player is done stringing the equation together,
> (s)he clicks a "GO" button. If the equation is true, it stays on the
> rack, but if not, it won't stick.
>
> The rack should be able to hold N equations (7 might be good). In this
> game, there will be an opponent (which could be the computer, or it
> could be someone else over the network). The opponent is trying to do
> the exact same thing with the exact same grid of digits. If both
> players use the same equation, the equation gets "zapped" off both
> racks. The first player to fill the rack wins.
Nice idea. It could work also for a younger age group, perhaps with just
+ and -.
--
JDL