[games/kbreakout] doc: doc/index.docbook proof reading

Friedrich W. H. Kossebau null at kde.org
Thu Oct 12 15:37:53 BST 2023


Git commit 9058abea44cc35d4c84e8795a574479f6bc64685 by Friedrich W. H. Kossebau, on behalf of Marius P.
Committed on 11/10/2023 at 23:11.
Pushed by aacid into branch 'master'.

doc/index.docbook proof reading

M  +5    -5    doc/index.docbook

https://invent.kde.org/games/kbreakout/-/commit/9058abea44cc35d4c84e8795a574479f6bc64685

diff --git a/doc/index.docbook b/doc/index.docbook
index 36c91c6..2dfcb7e 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -105,9 +105,9 @@ Enabling the option will make the game steal the mouse cursor, pause the game to
 <itemizedlist>
 <listitem><para>Passing a level awards 300 points to the player. A level is passed when all breakable and visible bricks are destroyed, or alternatively if the next level gift is caught. In the latter case an additional score for each remaining brick is awarded.</para></listitem>
 <listitem><para>A score is awarded for every brick destroyed, the smaller the interval between one hit and the following the higher this score.</para></listitem>
-<listitem><para>This gifts hidden in a given level are fixed, their position however is random.</para></listitem>
+<listitem><para>The gifts hidden in a given level are fixed, their position however is random.</para></listitem>
 <listitem><para>30 points are awarded for every gift caught.</para></listitem>
-<listitem><para>The player loses a life when the ball touches the bottom of the field and there are no other balls left in the game, or when he catches a lose life gift. When losing a life 1000 points are detracted from his score.</para></listitem>
+<listitem><para>The player loses a life when the ball touches the bottom of the field and there are no other balls left in the game, or when the player catches a lose life gift. When losing a life, 1000 points are detracted from his score.</para></listitem>
 <listitem><para>Additional lives can be gained by catching the add life gifts.</para></listitem>
 <listitem><para>The game ends when the player loses the ball while not having any additional lives left, or when all levels have been won.</para></listitem>
 </itemizedlist>
@@ -197,7 +197,7 @@ Enabling the option will make the game steal the mouse cursor, pause the game to
     </term>
     <listitem>
       <para>
-	This brick is not initially shown to the player. When hit for the fist time it becomes visible, and becomes a plain brick. If hit by a burning ball, or an exploding brick next to it gets hit it gets destroyed as soon as it appears. As long as it remains hidden it does not need to be destroyed to get to the next level.
+	This brick is not initially shown to the player. When hit for the first time it becomes visible, and becomes a plain brick. If hit by a burning ball, or an exploding brick next to it gets hit it gets destroyed as soon as it appears. As long as it remains hidden it does not need to be destroyed to get to the next level.
       </para>
     </listitem>
   </varlistentry>
@@ -448,7 +448,7 @@ Enabling the option will make the game steal the mouse cursor, pause the game to
     </term>
     <listitem>
       <para>
-	Transforms all the balls in burning balls. When a burning ball hits a brick also the bricks to the top, bottom, left and right of it get destroyed. A burning ball destroys all types of bricks regardless of their types.
+	Transforms all the balls into burning balls. When a burning ball hits a brick also the bricks to the top, bottom, left and right of it get destroyed. A burning ball destroys all types of bricks regardless of their types.
       </para>
     </listitem>
   </varlistentry>
@@ -468,7 +468,7 @@ Enabling the option will make the game steal the mouse cursor, pause the game to
     </term>
     <listitem>
       <para>
-	Transforms all the balls into unstoppable balls. An unstoppable ball destroys all bricks it encounters on it's path, regardless of their type, and never bouncing against them.
+	Transforms all the balls into unstoppable balls. An unstoppable ball destroys all bricks it encounters on its path, regardless of their type, and never bounces against them.
       </para>
     </listitem>
   </varlistentry>


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