[education/kstars] /: l10n: minor fixes
Antoni Bella Pérez
null at kde.org
Thu Jun 1 20:34:55 BST 2023
Git commit b60ea464a8b432132e1db6c9c39946220f4791cb by Antoni Bella Pérez.
Committed on 01/06/2023 at 19:34.
Pushed by bellaperez into branch 'master'.
l10n: minor fixes
M +1 -1 doc/config.docbook
M +1 -1 kstars/kstars.cpp
M +1 -1 kstars/kstarsactions.cpp
M +1 -1 kstars/kstarsinit.cpp
https://invent.kde.org/education/kstars/-/commit/b60ea464a8b432132e1db6c9c39946220f4791cb
diff --git a/doc/config.docbook b/doc/config.docbook
index ec68896ec..12e310d5c 100644
--- a/doc/config.docbook
+++ b/doc/config.docbook
@@ -1460,7 +1460,7 @@ from the <menuchoice><guimenu>Settings</guimenu><guisubmenu>FOV Symbols</guisubm
First, pick the coordinate system that matches your mount. For an equatorially mounted instrument, switch to the Equatorial Coordinate mode in the <guimenu>View</guimenu> menu. The option to toggle the coordinate system should read <guilabel>Switch to Horizontal View (Horizontal Coordinates)</guilabel> when the current mode is Equatorial Coordinates. For an altazimuth-mounted instrument or naked-eye viewing, switch to Horizontal Coordinates, so that the option in the <guimenu>View</guimenu> menu reads <guilabel>Switch to Star Globe View (Equatorial Coordinates)</guilabel>. This sets the base coordinate system used to render the sky map, and also sets the reference for the orientation of the skymap: zenith or north.
</para>
<para>
- To rotate the sky map freely, you can hold down the Shift key and drag the mouse on the sky map. A temporary overlay will appear showing the direction of north and zenith at the point, and displaying the angle they make with the vertical in a counterclockwise sense. The orientations of zenith and north will update as you rotate the sky map. Letting go of Shift or the mouse button will stop the rotation operation. As you pan the sky map or focus it on different objects, the rotation you set is retained as an offset from the reference direction. The reference direction is north when using Equatorial Coordinates and zenith when using Horizontal Coordinates. As a reminder, the reference direction is solid and brighter in the temporary overlay. For the two common orientations of erect and inverted, the rotation can be set / reset using the <menuchoice><guimenu>View</guimenu><guisubmenu>Skymap Orientation</guisubmenu></menuchoice> submenu. Select "North Down" or "Zenith Down" as is applicable to set an orientation of 180 degrees.
+ To rotate the sky map freely, you can hold down the &Shift; key and drag the mouse on the sky map. A temporary overlay will appear showing the direction of north and zenith at the point, and displaying the angle they make with the vertical in a counterclockwise sense. The orientations of zenith and north will update as you rotate the sky map. Letting go of &Shift; or the mouse button will stop the rotation operation. As you pan the sky map or focus it on different objects, the rotation you set is retained as an offset from the reference direction. The reference direction is north when using Equatorial Coordinates and zenith when using Horizontal Coordinates. As a reminder, the reference direction is solid and brighter in the temporary overlay. For the two common orientations of erect and inverted, the rotation can be set / reset using the <menuchoice><guimenu>View</guimenu><guisubmenu>Skymap Orientation</guisubmenu></menuchoice> submenu. Select "North Down" or "Zenith Down" as is applicable to set an orientation of 180 degrees.
</para>
<para>
If you are visually observing through an eyepiece of an instrument, you may need to do some more correction. For the common case of a large Dobsonian telescope (or more generally a Newtonian design mounted on an altazimuth mount), a systematic additional correction is of help. This correction applies because we stand erect while using the telescope irrespective of the angle the telescope tube is making with the ground. So as we move the telescope in altitude, an additional correction depending on the altitude of the object needs to be applied to make the sky map match the view through the eyepiece. This correction is enabled by checking the <guilabel>Erect observer correction</guilabel> checkbox in the <menuchoice><guimenu>View</guimenu><guisubmenu>Skymap Orientation</guisubmenu></menuchoice> submenu. This correction only makes sense in Horizontal Coordinate mode and is disabled when using equatorial coordinates.
diff --git a/kstars/kstars.cpp b/kstars/kstars.cpp
index c0f8f342d..b22553d86 100644
--- a/kstars/kstars.cpp
+++ b/kstars/kstars.cpp
@@ -334,7 +334,7 @@ void KStars::applyConfig(bool doApplyFocus)
actionCollection()
->action("coordsys")
->setText(Options::useAltAz() ? i18n("Switch to Star Globe View (Equatorial &Coordinates)") :
- i18n("Switch to Horizonal View (Horizontal &Coordinates)"));
+ i18n("Switch to Horizontal View (Horizontal &Coordinates)"));
actionCollection()->action("show_time_box")->setChecked(Options::showTimeBox());
actionCollection()->action("show_location_box")->setChecked(Options::showGeoBox());
diff --git a/kstars/kstarsactions.cpp b/kstars/kstarsactions.cpp
index 1c186a7c0..8274961c5 100644
--- a/kstars/kstarsactions.cpp
+++ b/kstars/kstarsactions.cpp
@@ -1687,7 +1687,7 @@ void KStars::slotCoordSys()
}
actionCollection()
->action("coordsys")
- ->setText(i18n("Switch to Horizonal View (Horizontal &Coordinates)"));
+ ->setText(i18n("Switch to Horizontal View (Horizontal &Coordinates)"));
actionCollection()
->action("up_orientation")
->setText(i18nc("Orientation of the sky map", "North &Up"));
diff --git a/kstars/kstarsinit.cpp b/kstars/kstarsinit.cpp
index 9e822b199..49eb955b9 100644
--- a/kstars/kstarsinit.cpp
+++ b/kstars/kstarsinit.cpp
@@ -261,7 +261,7 @@ void KStars::initActions()
actionCollection()->addAction("coordsys", this, SLOT(slotCoordSys()))
<< (Options::useAltAz() ? i18n("Switch to Star Globe View (Equatorial &Coordinates)") :
- i18n("Switch to Horizonal View (Horizontal &Coordinates)"))
+ i18n("Switch to Horizontal View (Horizontal &Coordinates)"))
<< QKeySequence("Space");
actionCollection()->addAction("toggle_terrain", this, SLOT(slotTerrain()))
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