[games/knights] doc: GIT_SILENT Documentation more readable (silent)

Antoni Bella Pérez null at kde.org
Wed Oct 13 11:58:45 BST 2021


Git commit cef6be11c26d4e1fdd5f019fa57b9f656f43d419 by Antoni Bella Pérez.
Committed on 13/10/2021 at 10:57.
Pushed by bellaperez into branch 'master'.

GIT_SILENT Documentation more readable

* Re-indent
* Split blocks to improve translation

M  +642  -679  doc/index.docbook

https://invent.kde.org/games/knights/commit/cef6be11c26d4e1fdd5f019fa57b9f656f43d419

diff --git a/doc/index.docbook b/doc/index.docbook
index d53e61a..e0fe916 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -6,708 +6,671 @@
   <!ENTITY % English "INCLUDE">
 ]>
 <book id="knights" lang="&language;">
-	<bookinfo>
-		<title>The &knights; Handbook</title>
+  <bookinfo>
+    <title>The &knights; Handbook</title>
 
-		<authorgroup>
-			<author>
-				<firstname>Miha</firstname>
-				<surname>Čančula</surname>
-				<affiliation>
-					<address>
-						<email>miha.cancula at gmail.com</email>
-					</address>
-				</affiliation>
-			</author>
-			<!-- TRANS:ROLES_OF_TRANSLATORS -->
+    <authorgroup>
+      <author>
+        <firstname>Miha</firstname>
+        <surname>Čančula</surname>
+        <affiliation>
+          <address>
+            <email>miha.cancula at gmail.com</email>
+          </address>
+        </affiliation>
+      </author>
+      <!-- TRANS:ROLES_OF_TRANSLATORS -->
 
-		</authorgroup>
-		<copyright>
-			<year>2011</year>
-			<holder>Miha Čančula</holder>
-		</copyright>
+    </authorgroup>
+    <copyright>
+      <year>2011</year>
+      <holder>Miha Čančula</holder>
+    </copyright>
 
-		<legalnotice>&FDLNotice;
-		</legalnotice>
+    <legalnotice>&FDLNotice;
+    </legalnotice>
 
-		<date>2015-01-07</date><!-- Date of (re)writing, or update.-->
-		<releaseinfo>&kappversion; (KDE Gear 21.08)</releaseinfo><!-- Application version number. Use the variable definitions within header to change this value.-->
+    <date>2015-01-07</date><!-- Date of (re)writing, or update.-->
+    <releaseinfo>&kappversion; (KDE Gear 21.08)</releaseinfo><!-- Application version number. Use the variable definitions within header to change this value.-->
 
-		<abstract>
-			<para>
-				This documentation describes the game of &i18n-knights; version &kappversion;
-			</para>
-		</abstract>
+    <abstract>
+      <para>This documentation describes the game of &i18n-knights; version &kappversion;</para>
+    </abstract>
 
-		<keywordset>
-			<keyword>KDE</keyword><!-- do not change this! -->
-			<keyword>game</keyword><!-- do not change this! -->
-			<keyword>board</keyword>
-			<keyword>chess</keyword>
-			<keyword>Knights</keyword>
-		</keywordset>
+    <keywordset>
+      <keyword>KDE</keyword><!-- do not change this! -->
+      <keyword>game</keyword><!-- do not change this! -->
+      <keyword>board</keyword>
+      <keyword>chess</keyword>
+      <keyword>Knights</keyword>
+    </keywordset>
 
-	</bookinfo>
+  </bookinfo>
 
-	<chapter id="introduction">
-		<title>Introduction</title>
-		<note>
-			<title>Gametype:</title>
-			<para>Board</para>
-		</note>
-		<note>
-			<title>Number of possible players:</title>
-			<para>One or two</para>
-		</note>
+  <chapter id="introduction">
+    <title>Introduction</title>
+    <note>
+      <title>Gametype:</title>
+      <para>Board</para>
+    </note>
+    <note>
+      <title>Number of possible players:</title>
+      <para>One or two</para>
+    </note>
 
-		<para>
-			&i18n-knights; is a chess game. As a player, your goal is to
-			defeat your opponent by checkmating their king.
-		</para>
-	</chapter>
+    <para>
+      &i18n-knights; is a chess game. As a player, your goal is to
+      defeat your opponent by checkmating their king.
+    </para>
+  </chapter>
 
-	<chapter id="how-to-play"><title>How to play</title> <!-- do not change this! -->
-		<!--Describe the objective of the game.-->
-		<sect1 id="objective">
-			<title>Objective</title>
-			<para>Moving your pieces, capture your opponent's pieces until your opponent's king is under attack and they have no move to stop the attack - called <quote>checkmate</quote>.</para>
-			<para>If it appears you cannot win, you can play for a draw (tie).  Move your pieces until you have no legal moves left and your king is not under attack - called <quote>stalemate</quote>.
-			Other forms of draws can be available depending upon the chess rules being followed for the game.</para>
-		</sect1>
+  <chapter id="how-to-play"><title>How to play</title> <!-- do not change this! -->
+    <!--Describe the objective of the game.-->
+    <sect1 id="objective">
+      <title>Objective</title>
+      <para>Moving your pieces, capture your opponent's pieces until your opponent's king is under attack and they have no move to stop the attack - called <quote>checkmate</quote>.</para>
+      <para>If it appears you cannot win, you can play for a draw (tie).  Move your pieces until you have no legal moves left and your king is not under attack - called <quote>stalemate</quote>.
+      Other forms of draws can be available depending upon the chess rules being followed for the game.</para>
+    </sect1>
 
-		<!--How to play description. Don't be to specific on rules as they have a separate section in this document-->
-		<sect1 id="starting-the-game">
-			<title>Starting the Game</title>
-			<para>
-				When the program starts or the user selects the <menuchoice><shortcut>
-				<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo> </shortcut>
-				<guimenu>Game</guimenu> <guimenuitem>New</guimenuitem></menuchoice> menu item,
-				a dialog is shown. In this dialog, it's possible to
-				specify who you are playing against, your color and
-				the time limits.
-			</para>
-				<mediaobject><imageobject><imagedata fileref="Knights-newgame-dialog.png" /></imageobject></mediaobject>
-			<para>
-				If you wish to play against a friend on the same computer, select
-				<guilabel>Human (You)</guilabel> for <guilabel>Player 1</guilabel>
-				and <guilabel>Human</guilabel> for <guilabel>Player 2</guilabel>.
-			</para>
-			<para>
-				If you wish to play against the computer, select
-				<guilabel>Human (You)</guilabel> for <guilabel>Player 1</guilabel> and
-				<guilabel>Computer engine:</guilabel> for <guilabel>Player 2</guilabel>.
-				From this drop down list choose the program you would like to play against, and
-				make sure that the program you specify is installed on your
-				computer and that it supports either the XBoard or <acronym>UCI</acronym> protocols.
-			</para>
-			<para>
-				If you have installed a chess engine but it does not appear in the list,
-				click the <guibutton>Configure...</guibutton> button and add the engine
-				there. For more information on this dialog see <link linkend="configuration-engines">Computer Engines</link>.
-			</para>
-			<note>
-			<para>
-				Even though a program is listed in the dialog, it does not mean it is installed.
-				Make sure you install whatever chess engine you wish to play against.
-				You can check whether an engine is installed on your system or not in the
-				<guilabel>Chess Engines</guilabel> dialog.
-			</para>
-			</note>
-			<para>
-				If you wish to play against someone over the Internet,
-				select <guilabel>Human (You)</guilabel> for <guilabel>Player 1</guilabel> and
-				<guilabel>Chess server:</guilabel> for <guilabel>Player 2</guilabel>.
-				You will have to login into the server and find
-				an opponent before you can start playing.
-				The Free Internet Chess Server
-				(<ulink url="https://www.freechess.org/">FreeChess.org</ulink>)
-				supports guests, but you have to register in order to
-				play games which affect your rating.
-			</para>
-			<para>
-				You can also watch two programs play against each other, by selecting
-				<guilabel>Computer engine:</guilabel> for both players.
-			</para>
-			<para>
-				Similarly, you can play a computer engine against an opponent at a chess server.
-				However, note that the chess server may have a policy regarding such play. For the Free
-				Internet Chess Server it is located
-				<ulink url="https://www.freechess.org/Help/HelpFiles/computers.html">here</ulink>.
-			</para>
-			<para>
-				The <guilabel>Use time control</guilabel> check box allows you to turn on an optional
-				timer. &i18n-knights; uses the standard chess time control which has three parameters
-				inside spinboxes:
-			      </para>
-			      <itemizedlist>
-				<listitem>
-				  <para>
-				    <guilabel>Time control period:</guilabel> specifies the number of moves after which
-				    the <guilabel>Initial time limit:</guilabel> is added to the player's clock.
-				    You can disable this addition by setting the value to zero.
-				  </para>
-				  <note><para>This option is not available when playing on a chess server.</para></note>
-                  <para/>
-				</listitem>
-				<listitem>
-				  <para>
-				    The <guilabel>Initial time limit:</guilabel> is the amount of time the players start with.
-				  </para>
-				</listitem>
-				<listitem>
-				  <para>
-				    <guilabel>Increment per move:</guilabel> specifies how much time will be added
-				    to the player's clock after every move he makes.
-				    It can be safely set to zero to disable incrementing the clock.
-				  </para>
-				</listitem>
-				
-			</itemizedlist>
-			<para>
-				After you press the <guibutton>OK</guibutton> button, the dialog will close.
-				If you selected a player at a chess server, you will have to log in and find your opponent.
-				Otherwise, the game will start immediately.
-			</para>
-			<note>
-			<para>
-				&i18n-knights; will load a default theme automatically once
-				you start the game and you can begin playing right away.
-			</para>
-			</note>
-		</sect1>
-		
-		<sect1 id="server-dialog">
-			<title>The Chess Server Dialog</title>
-			<mediaobject><imageobject><imagedata fileref="Knights-server-account.png" /></imageobject></mediaobject>
-			<para>
-				If you chose to play on a chess server, you must first log in to the server.
-				If you have an account at the server, type in your username and password, and
-				select the <guilabel>This is a registered account</guilabel> check box.
-				Otherwise, type in a username of your choice, and press the <guibutton>Log in</guibutton> button.
-			</para>
-			<para>
-				There are two ways to choose the opponent. Either you post an ad for your game
-				(called a <quote>seek</quote>), or you respond to someone else's seek.
-			</para>
-			<mediaobject><imageobject><imagedata fileref="Knights-server-challenges.png" /></imageobject></mediaobject>
-			<para>
-				To post your own, go to the <guilabel>Challenges</guilabel> tab and press
-				<guibutton>Seek</guibutton> button. If you checked
-				<guilabel>Automatically start the game</guilabel>, once a player has accepted
-				your seek, the game will start immediately.
-				Otherwise, you have to accept the challenge manually,
-				by selecting it from the list and press <guibutton>Accept</guibutton> button.
-			</para>
-			<mediaobject><imageobject><imagedata fileref="Knights-server-list.png" /></imageobject></mediaobject>
-			<para>
-				To respond to other people's seeks, use the <guilabel>Seek List</guilabel>
-				or <guilabel>Seek Graph</guilabel> tabs. On either tab, select the seek by clicking on it
-				and then pressing the <guibutton>Accept</guibutton> button.
-			</para>
-			<mediaobject><imageobject><imagedata fileref="Knights-server-graph.png" /></imageobject></mediaobject>
-			<para>
-				The seek graph displays all currently posted seeks, arranged by opponent's rating
-				and game duration. Clicking on a point on the graph accepts the seek.
-			</para>
-			<note>
-				<para>
-					For advanced usage, &i18n-knights; provides direct access to the server console.
-					Select the <guilabel>Console</guilabel> tab to use it.
-				</para>
-			</note>
-		</sect1>
-		
-		<sect1 id="playing-the-game">
-			<title>Playing the Game</title>
-			<para>
-				Pieces are moved by clicking on them and dragging them to
-				the desired spot. You can only move a piece if it's yours,
-				it's your turn, and moving that piece does not put
-				your king into immediate danger.
-			</para>
-			<para>
-				&i18n-knights; follows the rules of standard chess, so you cannot make an illegal move.
-			</para>
-		</sect1>
-	</chapter>
-	
-	<chapter id="rules_and_tips">
-		<title>Game Rules, Strategies and Tips</title> <!-- do not change this! -->
-	<!--This section has to do with game rules. Please give a detailed description of those using lists or paragraphs.-->
-	<sect1 id="standard-rules">
-		<title>Standard Rules</title>
-		<para>The main set of rules for chess are set by the World Chess Federation - FIDE.  Other national and local groups
-		may make slight modifications to the rules. Usually the major differences between rules are about timekeeping or types of
-		draws allowed - the basic game and piece movement are the same. &i18n-knights; supports standard chess and has some timing flexibility.</para>
-		<para>There are many variants to standard chess. One source has found over 2000 different variants of the game.  Major
-		variants include Fischer Random, Bughouse, Crazyhouse and Suicide.  Variants have differing rules on piece capture, piece
-		movement, ending the game and returning pieces to play.  &i18n-knights; does not support chess variants.</para>
-		<para>Complete rules of standard chess can be found at:</para>
-		<itemizedlist>
-			<listitem><para>World Chess Federation-FIDE (<ulink url="https://www.fide.com/">fide.com</ulink>)</para></listitem>
-			<listitem><para>United States Chess Federation-USCF (<ulink url="https://new.uschess.org/">new.uschess.org</ulink>)</para></listitem>
-		</itemizedlist>
-		<para>Rules and general chess information can be found at:
-		<itemizedlist>
-			<listitem><para><ulink url="https://en.wikipedia.org/wiki/Rules_of_chess">Wikipedia</ulink> </para></listitem>
-		</itemizedlist>
-		</para>
-	</sect1>
+    <!--How to play description. Don't be to specific on rules as they have a separate section in this document-->
+    <sect1 id="starting-the-game">
+      <title>Starting the Game</title>
+      <para>
+        When the program starts or the user selects the <menuchoice><shortcut>
+        <keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo> </shortcut>
+        <guimenu>Game</guimenu> <guimenuitem>New</guimenuitem></menuchoice> menu item,
+        a dialog is shown. In this dialog, it's possible to
+        specify who you are playing against, your color and
+        the time limits.
+      </para>
+        <mediaobject><imageobject><imagedata fileref="Knights-newgame-dialog.png" /></imageobject></mediaobject>
+      <para>
+        If you wish to play against a friend on the same computer, select
+        <guilabel>Human (You)</guilabel> for <guilabel>Player 1</guilabel>
+        and <guilabel>Human</guilabel> for <guilabel>Player 2</guilabel>.
+      </para>
+      <para>
+        If you wish to play against the computer, select
+        <guilabel>Human (You)</guilabel> for <guilabel>Player 1</guilabel> and
+        <guilabel>Computer engine:</guilabel> for <guilabel>Player 2</guilabel>.
+        From this drop down list choose the program you would like to play against, and
+        make sure that the program you specify is installed on your
+        computer and that it supports either the XBoard or <acronym>UCI</acronym> protocols.
+      </para>
+      <para>
+        If you have installed a chess engine but it does not appear in the list,
+        click the <guibutton>Configure...</guibutton> button and add the engine
+        there. For more information on this dialog see <link linkend="configuration-engines">Computer Engines</link>.
+      </para>
+      <note><para>
+        Even though a program is listed in the dialog, it does not mean it is installed.
+        Make sure you install whatever chess engine you wish to play against.
+        You can check whether an engine is installed on your system or not in the
+        <guilabel>Chess Engines</guilabel> dialog.
+      </para></note>
+      <para>
+        If you wish to play against someone over the Internet,
+        select <guilabel>Human (You)</guilabel> for <guilabel>Player 1</guilabel> and
+        <guilabel>Chess server:</guilabel> for <guilabel>Player 2</guilabel>.
+        You will have to login into the server and find
+        an opponent before you can start playing.
+        The Free Internet Chess Server
+        (<ulink url="https://www.freechess.org/">FreeChess.org</ulink>)
+        supports guests, but you have to register in order to
+        play games which affect your rating.
+      </para>
+      <para>
+        You can also watch two programs play against each other, by selecting
+        <guilabel>Computer engine:</guilabel> for both players.
+      </para>
+      <para>
+        Similarly, you can play a computer engine against an opponent at a chess server.
+        However, note that the chess server may have a policy regarding such play. For the Free
+        Internet Chess Server it is located
+        <ulink url="https://www.freechess.org/Help/HelpFiles/computers.html">here</ulink>.
+      </para>
+      <para>
+        The <guilabel>Use time control</guilabel> check box allows you to turn on an optional
+        timer. &i18n-knights; uses the standard chess time control which has three parameters
+        inside spinboxes:
+      </para>
+      <itemizedlist>
+        <listitem><para><guilabel>Time control period:</guilabel> specifies the number of moves
+        after which the <guilabel>Initial time limit:</guilabel> is added to the player's clock.
+        you can disable this addition by setting the value to zero.</para>
+        <note><para>
+          This option is not available when playing on a chess server.
+        </para></note>
+        <para/></listitem>
+        <listitem><para>The <guilabel>Initial time limit:</guilabel> is the amount of time the
+        players start with.</para></listitem>
+        <listitem><para><guilabel>Increment per move:</guilabel> specifies how much time will be
+        added to the player's clock after every move he makes. It can be safely set to zero to
+        disable incrementing the clock.</para></listitem>
+      </itemizedlist>
 
-	<sect1 id="board">
-		<title>Chessboard</title>
-		<sect2 id="board-layout">
-			<title>Board Layout</title>
-			<para>A chessboard consists of 64 equal squares arranged in eight rows and eight columns.  The squares are arranged in
-			two alternating colors, white and black.  Many different materials are used to make chessboards, so the lighter
-			colored material is known as white and the darker material is known as black.</para>
-			<para>Parts of the board are known by special names:
-			<itemizedlist>
-				<listitem><para>Rank - the eight horizontal rows of the chess board are called ranks.</para></listitem>
-				<listitem><para>File - the eight vertical columns of the chess board are called files.</para></listitem>
-				<listitem><para>Diagonal - a straight line of squares of the same color running at an angle from
-				one edge of the board to another edge is called a diagonal.</para></listitem>
-				<listitem><para>Center - the four squares found in the middle of the board are called the center.</para></listitem>
-			</itemizedlist>
-			</para>
-			<para>Each individual square has a name so records of the moves of the game can be kept.  Several naming systems exist,
-			but <quote>algebraic notation</quote> is the most popular and is the official system.  In this system, each square is
-			named for the row and column in which it is found.  The ranks (rows) are numbered from 1 to 8 beginning with white's
-			side of the board and moving to black's side of the board.  The files (columns) are labeled by lower case letters from
-			a to h moving from left to right based on the white player's viewpoint.  The square is named by the letter followed by
-			the number.  Thus the lower left hand square is known as a1.  The naming structure can be seen in the following
-			diagram:</para>
-			<mediaobject><imageobject><imagedata fileref="Knights-board.png" /></imageobject></mediaobject>
-		</sect2>
-		<sect2 id="board-setup">
-			<title>Initial Setup</title>
-			<para>The chessboard is rotated so that there is a white square in the first row at the player's right side.</para>
-			<para>The pieces are placed on the white and black side of the board in the same manner.  In the first row beginning
-			at both outer edges and moving inward, place the rook (sometimes called the castle), the knight (sometimes called
-			the horse) and the bishop.  For the two remaining squares, place the queen on the square with the same color.  Place
-			the king on the final square.  When completed, the same pieces face each other across the board.  On the second row
-			place a row of pawns.  The finished board then looks like the diagram below.</para>
-			<mediaobject><imageobject><imagedata fileref="Knights-board-setup.png" /></imageobject></mediaobject>
-		</sect2>
-	</sect1>
+      <para>
+        After you press the <guibutton>OK</guibutton> button, the dialog will close.
+        If you selected a player at a chess server, you will have to log in and find your opponent.
+        Otherwise, the game will start immediately.
+      </para>
+      <note><para>
+        &i18n-knights; will load a default theme automatically once
+        you start the game and you can begin playing right away.
+      </para></note>
+    </sect1>
+    
+    <sect1 id="server-dialog">
+      <title>The Chess Server Dialog</title>
+      <mediaobject><imageobject><imagedata fileref="Knights-server-account.png" /></imageobject></mediaobject>
+      <para>
+        If you chose to play on a chess server, you must first log in to the server.
+        If you have an account at the server, type in your username and password, and
+        select the <guilabel>This is a registered account</guilabel> check box.
+        Otherwise, type in a username of your choice, and press the <guibutton>Log in</guibutton> button.
+      </para>
+      <para>
+        There are two ways to choose the opponent. Either you post an ad for your game
+        (called a <quote>seek</quote>), or you respond to someone else's seek.
+      </para>
+      <mediaobject><imageobject><imagedata fileref="Knights-server-challenges.png" /></imageobject></mediaobject>
+      <para>
+        To post your own, go to the <guilabel>Challenges</guilabel> tab and press
+        <guibutton>Seek</guibutton> button. If you checked
+        <guilabel>Automatically start the game</guilabel>, once a player has accepted
+        your seek, the game will start immediately.
+        Otherwise, you have to accept the challenge manually,
+        by selecting it from the list and press <guibutton>Accept</guibutton> button.
+      </para>
+      <mediaobject><imageobject><imagedata fileref="Knights-server-list.png" /></imageobject></mediaobject>
+      <para>
+        To respond to other people's seeks, use the <guilabel>Seek List</guilabel>
+        or <guilabel>Seek Graph</guilabel> tabs. On either tab, select the seek by clicking on it
+        and then pressing the <guibutton>Accept</guibutton> button.
+      </para>
+      <mediaobject><imageobject><imagedata fileref="Knights-server-graph.png" /></imageobject></mediaobject>
+      <para>
+        The seek graph displays all currently posted seeks, arranged by opponent's rating
+        and game duration. Clicking on a point on the graph accepts the seek.
+      </para>
+      <note><para>
+        For advanced usage, &i18n-knights; provides direct access to the server console.
+        Select the <guilabel>Console</guilabel> tab to use it.
+      </para></note>
+    </sect1>
+    
+    <sect1 id="playing-the-game">
+      <title>Playing the Game</title>
+      <para>
+        Pieces are moved by clicking on them and dragging them to
+        the desired spot. You can only move a piece if it's yours,
+        it's your turn, and moving that piece does not put
+        your king into immediate danger.
+      </para>
+      <para>
+        &i18n-knights; follows the rules of standard chess, so you cannot make an illegal move.
+      </para>
+    </sect1>
+  </chapter>
+  
+  <chapter id="rules_and_tips">
+    <title>Game Rules, Strategies and Tips</title> <!-- do not change this! -->
+  <!--This section has to do with game rules. Please give a detailed description of those using lists or paragraphs.-->
+  <sect1 id="standard-rules">
+    <title>Standard Rules</title>
+    <para>The main set of rules for chess are set by the World Chess Federation - FIDE.  Other national and local groups
+    may make slight modifications to the rules. Usually the major differences between rules are about timekeeping or types of
+    draws allowed - the basic game and piece movement are the same. &i18n-knights; supports standard chess and has some timing flexibility.</para>
+    <para>There are many variants to standard chess. One source has found over 2000 different variants of the game.  Major
+    variants include Fischer Random, Bughouse, Crazyhouse and Suicide.  Variants have differing rules on piece capture, piece
+    movement, ending the game and returning pieces to play.  &i18n-knights; does not support chess variants.</para>
+    <para>Complete rules of standard chess can be found at:</para>
+    <itemizedlist>
+      <listitem><para>World Chess Federation-FIDE (<ulink url="https://www.fide.com/">fide.com</ulink>)</para></listitem>
+      <listitem><para>United States Chess Federation-USCF (<ulink url="https://new.uschess.org/">new.uschess.org</ulink>)</para></listitem>
+    </itemizedlist>
+    <para>Rules and general chess information can be found at:</para>
+    <itemizedlist>
+      <listitem><para><ulink url="https://en.wikipedia.org/wiki/Rules_of_chess">Wikipedia</ulink> </para></listitem>
+    </itemizedlist>
+  </sect1>
 
-	<sect1 id="piece-movement">
-		<title>Piece Movement</title>
-		<sect2 id="all-movement">
-			<title>Moving and Capturing</title>
-			<para>Chess has six types of pieces: the Pawn, Rook, Knight, Bishop, Queen and King. Each piece has its own
-			unique way to move. There are some similarities between the moves of the various pieces.  All the pieces
-			except the knight move in a straight line - horizontally, vertically or diagonally. They cannot move past the
-			end of the board and return on the other side. The edge of the board is a boundary which cannot be crossed.
-			All the pieces except the knight may not jump over other pieces - all squares between the square where the piece
-			starts its move and where it ends its move must be empty.  The move may not end on a square presently occupied
-			by a piece of the same color.</para>
-			
-			<para>If the square where a piece ends its move contains an opponent's piece, the opponent's piece is <quote>captured</quote>,
-			and it is removed from play.  All the pieces may be captured except the king.  The game ends on the move before the
-			king is captured - <quote><link linkend="checkmate">checkmate</link></quote>.  Capturing always requires the attacking piece
-			to land on the square of the opponent's piece while making a normal move.  The only exception is for capturing a pawn
-			<link linkend="en_passant-movement">en passant</link>.  You are not required to capture a piece when there is an opportunity
-			to do so, capturing is an option.  The only time that capture is required is if the king is under attack and capturing the
-			attacking piece is the only way to stop the attack.</para>
-			
-			<para>In the picture below, the white rook can move to the right, left, up or down (vertically or horizontally) in straight lines.
-			It can move down and to the right any number of squares until the end of the board is reached.  These squares have a green
-			X on them.  It can move a maximum of two squares to the left.  The remainder of the board is blocked by a piece of the same
-			color, in this case a white knight.  The rook cannot jump over the knight to reach the end of the board.  It can move only one square
-			up before being blocked by the black pawn.  It can capture the pawn by moving two squares up and landing on the pawn, since the
-			pawn is an opposing piece (piece of a different color).  This square has a red X on it.  It cannot jump over the pawn to reach
-			the end of the board.  Therefore, the rook has a total of ten squares where it can go.</para>
+  <sect1 id="board">
+    <title>Chessboard</title>
+    <sect2 id="board-layout">
+      <title>Board Layout</title>
+      <para>A chessboard consists of 64 equal squares arranged in eight rows and eight columns.  The squares are arranged in
+      two alternating colors, white and black.  Many different materials are used to make chessboards, so the lighter
+      colored material is known as white and the darker material is known as black.</para>
+      <para>Parts of the board are known by special names:</para>
+      <itemizedlist>
+        <listitem><para>Rank - the eight horizontal rows of the chess board are called ranks.</para></listitem>
+        <listitem><para>File - the eight vertical columns of the chess board are called files.</para></listitem>
+        <listitem><para>Diagonal - a straight line of squares of the same color running at an angle from
+        one edge of the board to another edge is called a diagonal.</para></listitem>
+        <listitem><para>Center - the four squares found in the middle of the board are called the center.</para></listitem>
+      </itemizedlist>
+      <para>Each individual square has a name so records of the moves of the game can be kept.  Several naming systems exist,
+      but <quote>algebraic notation</quote> is the most popular and is the official system.  In this system, each square is
+      named for the row and column in which it is found.  The ranks (rows) are numbered from 1 to 8 beginning with white's
+      side of the board and moving to black's side of the board.  The files (columns) are labeled by lower case letters from
+      a to h moving from left to right based on the white player's viewpoint.  The square is named by the letter followed by
+      the number.  Thus the lower left hand square is known as a1.  The naming structure can be seen in the following
+      diagram:</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-board.png" /></imageobject></mediaobject>
+    </sect2>
+    <sect2 id="board-setup">
+      <title>Initial Setup</title>
+      <para>The chessboard is rotated so that there is a white square in the first row at the player's right side.</para>
+      <para>The pieces are placed on the white and black side of the board in the same manner.  In the first row beginning
+      at both outer edges and moving inward, place the rook (sometimes called the castle), the knight (sometimes called
+      the horse) and the bishop.  For the two remaining squares, place the queen on the square with the same color.  Place
+      the king on the final square.  When completed, the same pieces face each other across the board.  On the second row
+      place a row of pawns.  The finished board then looks like the diagram below.</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-board-setup.png" /></imageobject></mediaobject>
+    </sect2>
+  </sect1>
 
-			<mediaobject><imageobject><imagedata fileref="Knights-move-limits.png" /></imageobject></mediaobject>
-			
-			<para>To begin the game, white moves first.  The players then alternate making one move at a time.  You must move on your turn, you are not allowed to pass.</para>
-		</sect2>
-		<sect2 id="pawn-movement">
-			<title>Pawn</title>
-			<para>The pawn is the most numerous and the least powerful piece on the chessboard.  Pawns are unusual in their movement.  Generally
-			the pawn moves forward only, one square at a time.  An exception is the first time a pawn is moved, it may move forward two squares.
-			The pawn cannot jump over other pieces; any piece directly in front of a pawn blocks its advance to that square. The pawn is the
-			only piece that cannot move backward.  The pawn is also the only piece that does not capture in the same way that it moves.  The
-			pawn captures an opposing piece by moving diagonally one square - it cannot capture by moving straight ahead.</para>
-			
-			<para>In the picture below the lower pawn is still on its original square, so it may move one or two squares forward (indicated
-			by the green X).  It may capture by moving to the right or left at a diagonal, but only if that square is occupied by an opposing
-			piece (indicated by the red X).  Otherwise, it may not move diagonally.  The upper pawn has already moved from its original square.
-			It may move only one square forward.  Likewise, it can capture moving to the left or right diagonally if the square contains an
-			opposing piece.</para>
-			<mediaobject><imageobject><imagedata fileref="Knights-move-pawn.png" /></imageobject></mediaobject>
-			
-			<para>The pawn also is involved in two special moves.  The first is the <link linkend="en_passant-movement">en passant capture</link>
-			where a pawn is captured on its initial two square move.  The second is the <link linkend="pawn-promotion-movement">pawn promotion</link>
-			where a pawn is promoted to another piece when the pawn reaches the other end of the board.</para>
-		</sect2>
-		<sect2 id="bishop-movement">
-			<title>Bishop</title>
-			<para>The Bishop moves in a straight line diagonally on the board.  It can move as many squares as wanted, until it meets the end of
-			the board or another piece.  The bishop cannot jump over other pieces.  The bishop captures on the same path it moves, by landing
-			on the square of the opposing piece.  Because of the way the bishop moves, the piece always remains on the same color squares it
-			started on.  Each player begins with two bishops, one on the black-colored and one on the white-colored squares.  They are frequently
-			referred to as the <quote>dark-squared</quote> bishop and <quote>light-squared</quote> bishop.  The bishops can also be named according
-			to the side they begin on - king's bishop and queen's bishop.</para>
-			<mediaobject><imageobject><imagedata fileref="Knights-move-bishop.png" /></imageobject></mediaobject>
-		</sect2>
-		<sect2 id="rook-movement">
-			<title>Rook</title>
-			<para>The rook moves in a straight line either horizontally or vertically through any number of unoccupied squares, until it reaches
-			the end of board or it is blocked by another piece.  It cannot jump over other pieces.  The rook captures on the same path
-			it moves, by occupying the square on which an enemy piece stands.  The rook can land on any square on the board, therefore it
-			is one of the more powerful pieces on the board.</para>
-			<mediaobject><imageobject><imagedata fileref="Knights-move-rook.png" /></imageobject></mediaobject>
-			<para>The rook is also involved in a special move.  It is the <link linkend="castling-movement">castling move</link>
-			where a rook and the king are grouped into a defensive position.</para>
-		</sect2>
-		<sect2 id="knight-movement">
-			<title>Knight</title>
-			<para>The Knight is the most special piece in chess, having a flexibility that makes it a powerful piece. The knight is the
-			only piece on the board that may jump over other pieces.  The knight moves two squares horizontally or vertically and
-			then one more square at a right-angle.  The knight’s move is shaped as an <quote>L</quote>.  The knight always lands on a square
-			opposite in color from its initial square.  The knight can jump over pieces of either color while going to its
-			destination square, but it does not capture any pieces it jumps over.  The knight captures by landing on the square
-			of the opposing piece.  The knight cannot land on a square occupied by a piece of the same color.  Since the knight's
-			movement is not in a straight line, it can attack a queen, bishop, or rook without being reciprocally attacked by that
-			piece.</para>
-			<mediaobject><imageobject><imagedata fileref="Knights-move-knight.png" /></imageobject></mediaobject>
-		</sect2>
-		<sect2 id="queen-movement">
-			<title>Queen</title>
-			<para>The Queen is considered the most powerful piece on the board.  It can move any number of squares in a straight
-			line - either vertically, horizontally or diagonally.  The queen moves like the rook and bishop combined.  Unless
-			capturing, the queen must move to an unoccupied square; and it cannot jump over pieces.  The queen captures on the
-			same path it moves, by landing on the square of the opposing piece.</para>
-			<mediaobject><imageobject><imagedata fileref="Knights-move-queen.png" /></imageobject></mediaobject>
-		</sect2>
-		<sect2 id="king-movement">
-			<title>King</title>
-			<para>The King is the most important piece in chess. If the king is trapped so that its capture is unavoidable, the game is
-			over and that player loses.  The king has little mobility, so it is also considered one of the weakest pieces in the game.
-			The king can move to any adjacent square.  That is, it can move one square in any direction: horizontally, vertically, or
-			diagonally.  It cannot move onto a square occupied by a piece of the same color.  The king captures another piece in
-			the same way it moves, by landing on the square of the opposing piece.  There is an additional limit on the movement of
-			the king.  The king may not move to a square which would put the king under attack by an opposing piece (called in <quote>check</quote>).
-			As a result of this limit, two kings may never stand next to each other - since moving next to the opposing king would
-			put the moving king into check.  The king can also be forced to move or capture if the king is under attack
-			(<quote>check</quote>) and the only way to stop the attack is to move the king.</para>
-			<mediaobject><imageobject><imagedata fileref="Knights-move-king.png" /></imageobject></mediaobject>
-		</sect2>
-	</sect1>
+  <sect1 id="piece-movement">
+    <title>Piece Movement</title>
+    <sect2 id="all-movement">
+      <title>Moving and Capturing</title>
+      <para>Chess has six types of pieces: the Pawn, Rook, Knight, Bishop, Queen and King. Each piece has its own
+      unique way to move. There are some similarities between the moves of the various pieces.  All the pieces
+      except the knight move in a straight line - horizontally, vertically or diagonally. They cannot move past the
+      end of the board and return on the other side. The edge of the board is a boundary which cannot be crossed.
+      All the pieces except the knight may not jump over other pieces - all squares between the square where the piece
+      starts its move and where it ends its move must be empty.  The move may not end on a square presently occupied
+      by a piece of the same color.</para>
+      
+      <para>If the square where a piece ends its move contains an opponent's piece, the opponent's piece is <quote>captured</quote>,
+      and it is removed from play.  All the pieces may be captured except the king.  The game ends on the move before the
+      king is captured - <quote><link linkend="checkmate">checkmate</link></quote>.  Capturing always requires the attacking piece
+      to land on the square of the opponent's piece while making a normal move.  The only exception is for capturing a pawn
+      <link linkend="en_passant-movement">en passant</link>.  You are not required to capture a piece when there is an opportunity
+      to do so, capturing is an option.  The only time that capture is required is if the king is under attack and capturing the
+      attacking piece is the only way to stop the attack.</para>
+      
+      <para>In the picture below, the white rook can move to the right, left, up or down (vertically or horizontally) in straight lines.
+      It can move down and to the right any number of squares until the end of the board is reached.  These squares have a green
+      X on them.  It can move a maximum of two squares to the left.  The remainder of the board is blocked by a piece of the same
+      color, in this case a white knight.  The rook cannot jump over the knight to reach the end of the board.  It can move only one square
+      up before being blocked by the black pawn.  It can capture the pawn by moving two squares up and landing on the pawn, since the
+      pawn is an opposing piece (piece of a different color).  This square has a red X on it.  It cannot jump over the pawn to reach
+      the end of the board.  Therefore, the rook has a total of ten squares where it can go.</para>
 
-	<sect1 id="special-movement">
-		<title>Special Moves</title>
-		<sect2 id="en_passant-movement">
-			<title>En Passant</title>
-			<para>When the rule to allow a pawn to move two squares on its first move was added, a pawn could potentially evade capture by an
-			opponent's pawn by going past a square under attack.  The en passant capture (from the French for <quote>in passing</quote>) was
-			added to prevent this.  The capture is made exactly as if the pawn had moved only one square forward.  There are
-			special conditions for the en passant capture:
-			<itemizedlist>
-				<listitem><para>A pawn must move two squares from its initial position in a single move.</para></listitem>
-				<listitem><para>An opposing pawn must be attacking the square the first pawn moved over.</para></listitem>
-				<listitem><para>The first pawn can be captured as if it moved only one square.</para></listitem>
-				<listitem><para>The capture can only be made at the opponent's next move.  If the capture is not made,
-				the first pawn is safe from en passant capture for the remainder of the game.</para></listitem>
-			</itemizedlist>
-			</para>
-			<para>In the diagram below, the white pawn has not moved from its initial position.  Its first move can be
-			one or two squares ahead.  The first square is under attack by the black pawn (pawns attack diagonally) as
-			indicated by the red X.  The white pawn moves ahead two squares, avoiding the attack.  On the next move,
-			the black pawn moves into the square where the white pawn would have moved if it could only move a single
-			square on the first move.  The black pawn successfully attacks the white pawn, and captures it
-			<quote>en passant</quote>.  The white pawn is removed from play.</para>
-			<mediaobject><imageobject><imagedata fileref="Knights-enpassant.png" /></imageobject></mediaobject>
-		</sect2>
-		<sect2 id="castling-movement">
-			<title>Castling</title>
-			<para>Castling uses the king and one rook, and is the only time in a game when more than one piece may be moved
-			during a single turn.  In castling a king is moved two squares towards the rook and the rook is then moved to
-			the square on the other side of the king.</para>
-			
-			<para>Castling has some rigid requirements:
-			<itemizedlist>
-				<listitem><para>Both the king and the rook may never have moved during the game.</para></listitem>
-				<listitem><para>There are no pieces between the king and the rook.</para></listitem>
-				<listitem><para>The king is not in check.</para></listitem>
-				<listitem><para>The king does not cross over a square that is attacked by the opponent's pieces.</para></listitem>
-				<listitem><para>The king does not end the move on a square that is attacked by the opponent's pieces. (The
-				castling move cannot end with the king in check.)</para></listitem>
-			</itemizedlist>
-			</para>
-			
-			<para>There are two forms of castling.  One is called <quote>kingside castling</quote>.  It is also known as
-			<quote>short castling</quote>, since it is performed to the short side of the board and the rook only has to
-			move two squares to the opposite side of the king. It is diagramed below:</para>
-			<mediaobject><imageobject><imagedata fileref="Knights-castle-kingside.png" /></imageobject></mediaobject>
-			
-			<para>The second form of castling is called <quote>queenside castling</quote>, where the king moves towards the
-			square vacated by the queen.  It is also known as <quote>long castling</quote>, since it is performed to the long
-			side of the board and the rook has to move three squares to the opposite side of the king.  It is diagramed below:</para>
-			<mediaobject><imageobject><imagedata fileref="Knights-castle-queenside.png" /></imageobject></mediaobject>
-			
-			<note>
-			<para>
-				In &i18n-knights; to castle you move the king two squares towards the rook.  &i18n-knights; will complete
-				the castling move.  Do not move the rook, as &i18n-knights; assumes you wish only to move the rook and
-				not to castle.
-			</para>
-			</note>
-			
-		</sect2>
-		<sect2 id="pawn-promotion-movement">
-			<title>Pawn Promotion</title>
-			<para>When a pawn has reached the other end of the board it cannot move further, since
-			it always must move forward and not backwards.  The pawn is then turned
-			(<quote>promoted</quote>) into a queen, rook, bishop or knight.  This promotion
-			occurs as part of the move.  Usually the piece chosen is the queen, often called
-			<quote>queening</quote>. The other pieces are sometimes chosen when their movements
-			will aid in checkmate, often called <quote>under promoting</quote>.  The pawn can be
-			turned into a piece even if that type of piece is still on the board.  Thus you can have
-			two queens or three rooks, bishops or knights in play at once.</para>
-		</sect2>
-	</sect1>
-	
-	<sect1 id="game-end">
-		<title>Game Endings</title>
-		<sect2 id="checkmate">
-			<title>Checkmate</title>
-			<para>When a king is under attack and threatened with capture by an opponent's piece, the king is
-			said to be <quote>in check</quote>.  A king must get out of check immediately.  There are three possible
-			ways to get out of check.
-			<itemizedlist>
-				<listitem><para>Capture the attacking piece.</para></listitem>
-				<listitem><para>Move the king away from the attack and to a safe square which is not under attack by
-				an opponent's piece.</para></listitem>
-				<listitem><para>Block the attack by placing a piece between the attacker and the king.
-				(Cannot be done for an attack by a knight or pawn.)</para></listitem>
-			</itemizedlist>
-			</para>
-			
-			<para>
-			If the king has no way to escape from the check, the position is called <quote>checkmate</quote> and
-			the game ends.  The player who is checkmated loses the game.  The king is never actually captured
-			and removed from the board.</para>
-		</sect2>
-		<sect2 id="resign">
-			<title>Resign</title>
-			<para>At any time during the game, a player may resign (quit).  The
-			game ends and the player's opponent wins the game.</para>
-		</sect2>
-		<sect2 id="draw">
-			<title>Draw</title>
-			<para>A <quote>draw</quote> is a tie between the players.  There are several ways that a
-			draw can occur.
-			<itemizedlist>
-				<listitem><para>Stalemate - (see below)</para></listitem>
-				<listitem><para>Threefold repetition - If the exact same position is repeated at least 3 times
-				(not necessarily by a repetition of moves).  It requires that the possible moves of all
-				the pieces of both players are the same.  If the possibility of a pawn being captured
-				en passant has changed or the possibility to castle has changed, the position is not
-				the same - even if the pieces are in the same locations.</para></listitem>
-				<listitem><para>Fifty-move rule - If no piece has been captured or a pawn moved in the last fifty moves
-				by each player.</para></listitem>
-				<listitem><para>Impossibility of checkmate - If a position arises in which neither player could possibly
-				give checkmate by a series of legal moves. Usually this is because there is insufficient material left
-				to checkmate, but it is possible in other positions. Combinations with insufficient material to
-				checkmate are:
-				<itemizedlist>
-					<listitem><para>king versus king</para></listitem>
-					<listitem><para>king and bishop versus king</para></listitem>
-					<listitem><para>king and knight versus king</para></listitem>
-					<listitem><para>king and bishop versus king and bishop with both bishops on the same color</para></listitem>
-				</itemizedlist>
-    </para></listitem>
-				<listitem><para>Time expires - If a player's time runs out and their opponent does not have mating material.
-				(see below)</para></listitem>
-				<listitem><para>Mutual agreement - If both players agree to draw.</para></listitem>
-			</itemizedlist>
-			</para>
-		</sect2>
-		<sect2 id="stalemate">
-			<title>Stalemate</title>
-			<para>If a player has no legal move (every possible move would put their king in check) but
-			their king is not presently in check, the game ends in a <quote>stalemate</quote>.  Stalemate results in
-			the game being a draw.</para>
-		</sect2>
-		<sect2 id="time-end">
-			<title>Time</title>
-			<para>If time should run out on a player before they complete the
-			required number of moves:
-			<itemizedlist>
-				<listitem><para>The player loses the game if the opponent has mating material.</para></listitem>
-				<listitem><para>The game is a draw if the opponent does not having mating material.</para></listitem>
-			</itemizedlist>
-			Mating material is considered to be any group of pieces except just a king, a king and a bishop,
-			or a king and a knight.</para>
-		</sect2>
-	</sect1>
-	
-	<sect1 id="time-controls">
-		<title>Time Controls</title>
-		<para>Many games of chess use time controls to speed the play or ensure a finish in a reasonable period.
-		There are two main forms of time controls.</para>
-		
-		<para>The first time control type is moves-per-time.  In this type a player must complete a specified
-		number of moves within a fixed period of time.</para>
-		
-		<para>The second time control type is called <quote>sudden death</quote>.  In this type there
-		is a fixed amount of time to complete the game, regardless of the number of moves made.</para>
-		
-		<para>Within the time control there can be a time delay to compensate for the time lost in physically
-		making a move.  In the <quote>Bronstein delay</quote> the clock does not start running at the beginning
-		of the player's move until the delay time is over.  If the move is completed before the delay time expires,
-		no time is subtracted from the player's clock.  In the <quote>Fischer delay</quote> the delay time is added
-		to the player's remaining time before the move.  If the move is made before the delay time expires,
-		the remaining delay time is kept by the player and their clock time increases.  Similarly, a fixed time can
-		be added to the player's clock after a move is completed.  When time is added to the clock, the time amount is
-		referred to as the <quote>time increment</quote>.</para>
-		
-		<para>Time controls vary widely depending upon the game, game type and any sponsor.  Also during a game there
-		may be several types of time controls joined together, with unused time added to the next time control.  For
-		all major World Chess Federation (FIDE) events the time control is 90 minutes for the first 40 moves followed
-		by 30 minutes sudden death, with an additional 30 seconds per move beginning with the first move.  The defaults
-		on FICS (Free Internet Chess Server) are 2 minutes for the game (sudden death), plus 12 seconds time increment
-		for each move.  Many major events use 90 minutes sudden death for their time control.  The US Chess Federation
-		Blitz chess time control is 5 minutes for the game, with no time delays/increments.</para>
-	</sect1>	
-	</chapter>
-	
-	<chapter id="markers">
-		<title>Markers</title>
-		<para>
-			Markers are highlights of squares on the chessboard.  They can be used to show legal moves for your
-			chess piece, the opponent's previous move, or a king in check.  Their color and shape depends on which
-			theme you are using. They can be toggled on/off in the general settings section of the configuration menu.
-		</para>
-		<para>
-			Clicking on your piece during your turn displays a marker on every square on which that piece can be moved.
-			The picture shows the legal moves for the white queen.
-		</para>
-		<mediaobject><imageobject><imagedata fileref="Knights-moving-queen.png" /></imageobject></mediaobject>
-		<para>
-			When your opponent has made a move, their last move is indicated by markers.  One marker shows the
-			initial position of the chess piece, and a second highlights the new position of the chess piece.
-		</para>
-		<mediaobject><imageobject><imagedata fileref="Knights-lastmove.png" /></imageobject></mediaobject>
-		<para>
-			If the opponent's last move put your king under attack (<quote>check</quote>), your
-			king and all attacking pieces are highlighted as well.
-		</para>
-		<mediaobject><imageobject><imagedata fileref="Knights-danger.png" /></imageobject></mediaobject>
-		<note>
-			<para>Some themes may not support all types of markers.</para>
-		</note>
-	</chapter>
+      <mediaobject><imageobject><imagedata fileref="Knights-move-limits.png" /></imageobject></mediaobject>
+      
+      <para>To begin the game, white moves first.  The players then alternate making one move at a time.  You must move on your turn, you are not allowed to pass.</para>
+    </sect2>
+    <sect2 id="pawn-movement">
+      <title>Pawn</title>
+      <para>The pawn is the most numerous and the least powerful piece on the chessboard.  Pawns are unusual in their movement.  Generally
+      the pawn moves forward only, one square at a time.  An exception is the first time a pawn is moved, it may move forward two squares.
+      The pawn cannot jump over other pieces; any piece directly in front of a pawn blocks its advance to that square. The pawn is the
+      only piece that cannot move backward.  The pawn is also the only piece that does not capture in the same way that it moves.  The
+      pawn captures an opposing piece by moving diagonally one square - it cannot capture by moving straight ahead.</para>
+      
+      <para>In the picture below the lower pawn is still on its original square, so it may move one or two squares forward (indicated
+      by the green X).  It may capture by moving to the right or left at a diagonal, but only if that square is occupied by an opposing
+      piece (indicated by the red X).  Otherwise, it may not move diagonally.  The upper pawn has already moved from its original square.
+      It may move only one square forward.  Likewise, it can capture moving to the left or right diagonally if the square contains an
+      opposing piece.</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-move-pawn.png" /></imageobject></mediaobject>
+      
+      <para>The pawn also is involved in two special moves.  The first is the <link linkend="en_passant-movement">en passant capture</link>
+      where a pawn is captured on its initial two square move.  The second is the <link linkend="pawn-promotion-movement">pawn promotion</link>
+      where a pawn is promoted to another piece when the pawn reaches the other end of the board.</para>
+    </sect2>
+    <sect2 id="bishop-movement">
+      <title>Bishop</title>
+      <para>The Bishop moves in a straight line diagonally on the board.  It can move as many squares as wanted, until it meets the end of
+      the board or another piece.  The bishop cannot jump over other pieces.  The bishop captures on the same path it moves, by landing
+      on the square of the opposing piece.  Because of the way the bishop moves, the piece always remains on the same color squares it
+      started on.  Each player begins with two bishops, one on the black-colored and one on the white-colored squares.  They are frequently
+      referred to as the <quote>dark-squared</quote> bishop and <quote>light-squared</quote> bishop.  The bishops can also be named according
+      to the side they begin on - king's bishop and queen's bishop.</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-move-bishop.png" /></imageobject></mediaobject>
+    </sect2>
+    <sect2 id="rook-movement">
+      <title>Rook</title>
+      <para>The rook moves in a straight line either horizontally or vertically through any number of unoccupied squares, until it reaches
+      the end of board or it is blocked by another piece.  It cannot jump over other pieces.  The rook captures on the same path
+      it moves, by occupying the square on which an enemy piece stands.  The rook can land on any square on the board, therefore it
+      is one of the more powerful pieces on the board.</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-move-rook.png" /></imageobject></mediaobject>
+      <para>The rook is also involved in a special move.  It is the <link linkend="castling-movement">castling move</link>
+      where a rook and the king are grouped into a defensive position.</para>
+    </sect2>
+    <sect2 id="knight-movement">
+      <title>Knight</title>
+      <para>The Knight is the most special piece in chess, having a flexibility that makes it a powerful piece. The knight is the
+      only piece on the board that may jump over other pieces.  The knight moves two squares horizontally or vertically and
+      then one more square at a right-angle.  The knight’s move is shaped as an <quote>L</quote>.  The knight always lands on a square
+      opposite in color from its initial square.  The knight can jump over pieces of either color while going to its
+      destination square, but it does not capture any pieces it jumps over.  The knight captures by landing on the square
+      of the opposing piece.  The knight cannot land on a square occupied by a piece of the same color.  Since the knight's
+      movement is not in a straight line, it can attack a queen, bishop, or rook without being reciprocally attacked by that
+      piece.</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-move-knight.png" /></imageobject></mediaobject>
+    </sect2>
+    <sect2 id="queen-movement">
+      <title>Queen</title>
+      <para>The Queen is considered the most powerful piece on the board.  It can move any number of squares in a straight
+      line - either vertically, horizontally or diagonally.  The queen moves like the rook and bishop combined.  Unless
+      capturing, the queen must move to an unoccupied square; and it cannot jump over pieces.  The queen captures on the
+      same path it moves, by landing on the square of the opposing piece.</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-move-queen.png" /></imageobject></mediaobject>
+    </sect2>
+    <sect2 id="king-movement">
+      <title>King</title>
+      <para>The King is the most important piece in chess. If the king is trapped so that its capture is unavoidable, the game is
+      over and that player loses.  The king has little mobility, so it is also considered one of the weakest pieces in the game.
+      The king can move to any adjacent square.  That is, it can move one square in any direction: horizontally, vertically, or
+      diagonally.  It cannot move onto a square occupied by a piece of the same color.  The king captures another piece in
+      the same way it moves, by landing on the square of the opposing piece.  There is an additional limit on the movement of
+      the king.  The king may not move to a square which would put the king under attack by an opposing piece (called in <quote>check</quote>).
+      As a result of this limit, two kings may never stand next to each other - since moving next to the opposing king would
+      put the moving king into check.  The king can also be forced to move or capture if the king is under attack
+      (<quote>check</quote>) and the only way to stop the attack is to move the king.</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-move-king.png" /></imageobject></mediaobject>
+    </sect2>
+  </sect1>
 
-	<chapter id="configuration">
-		<title>Game Configuration</title><!-- do not change this! -->
-		<para>
-			The &i18n-knights; configuration dialog allows you to change visual
-			options, as well as select themes for &i18n-knights;.
-		</para>
-		<para>
-			Once you are satisfied with the changes you have selected you
-			can make the changes by either press the <guibutton>Apply</guibutton>
-			or the <guibutton>OK</guibutton> button, located at the bottom part
-			of the dialog. Pressing <guibutton>OK</guibutton> button will also close the
-			configuration dialog.
-		</para>
-		<para>
-			If, however, you are dissatisfied with your changes – simply press
-			<guibutton>Cancel</guibutton> button to discard the changes and close
-			the configuration dialog. You must press the <guibutton>Cancel</guibutton> button
-			before clicking <guibutton>Apply</guibutton> or <guibutton>OK</guibutton> button.
-		</para>
+  <sect1 id="special-movement">
+    <title>Special Moves</title>
+    <sect2 id="en_passant-movement">
+      <title>En Passant</title>
+      <para>When the rule to allow a pawn to move two squares on its first move was added, a pawn could potentially evade capture by an
+      opponent's pawn by going past a square under attack.  The en passant capture (from the French for <quote>in passing</quote>) was
+      added to prevent this.  The capture is made exactly as if the pawn had moved only one square forward.  There are
+      special conditions for the en passant capture:</para>
+      <itemizedlist>
+        <listitem><para>A pawn must move two squares from its initial position in a single move.</para></listitem>
+        <listitem><para>An opposing pawn must be attacking the square the first pawn moved over.</para></listitem>
+        <listitem><para>The first pawn can be captured as if it moved only one square.</para></listitem>
+        <listitem><para>The capture can only be made at the opponent's next move.  If the capture is not made,
+        the first pawn is safe from en passant capture for the remainder of the game.</para></listitem>
+      </itemizedlist>
+      <para>In the diagram below, the white pawn has not moved from its initial position.  Its first move can be
+      one or two squares ahead.  The first square is under attack by the black pawn (pawns attack diagonally) as
+      indicated by the red X.  The white pawn moves ahead two squares, avoiding the attack.  On the next move,
+      the black pawn moves into the square where the white pawn would have moved if it could only move a single
+      square on the first move.  The black pawn successfully attacks the white pawn, and captures it
+      <quote>en passant</quote>.  The white pawn is removed from play.</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-enpassant.png" /></imageobject></mediaobject>
+    </sect2>
+    <sect2 id="castling-movement">
+      <title>Castling</title>
+      <para>Castling uses the king and one rook, and is the only time in a game when more than one piece may be moved
+      during a single turn.  In castling a king is moved two squares towards the rook and the rook is then moved to
+      the square on the other side of the king.</para>
+      
+      <para>Castling has some rigid requirements:</para>
+      <itemizedlist>
+        <listitem><para>Both the king and the rook may never have moved during the game.</para></listitem>
+        <listitem><para>There are no pieces between the king and the rook.</para></listitem>
+        <listitem><para>The king is not in check.</para></listitem>
+        <listitem><para>The king does not cross over a square that is attacked by the opponent's pieces.</para></listitem>
+        <listitem><para>The king does not end the move on a square that is attacked by the opponent's pieces. (The
+        castling move cannot end with the king in check.)</para></listitem>
+      </itemizedlist>
+      
+      <para>There are two forms of castling.  One is called <quote>kingside castling</quote>.  It is also known as
+      <quote>short castling</quote>, since it is performed to the short side of the board and the rook only has to
+      move two squares to the opposite side of the king. It is diagramed below:</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-castle-kingside.png" /></imageobject></mediaobject>
+      
+      <para>The second form of castling is called <quote>queenside castling</quote>, where the king moves towards the
+      square vacated by the queen.  It is also known as <quote>long castling</quote>, since it is performed to the long
+      side of the board and the rook has to move three squares to the opposite side of the king.  It is diagramed below:</para>
+      <mediaobject><imageobject><imagedata fileref="Knights-castle-queenside.png" /></imageobject></mediaobject>
+      
+      <note><para>
+        In &i18n-knights; to castle you move the king two squares towards the rook.  &i18n-knights; will complete
+        the castling move.  Do not move the rook, as &i18n-knights; assumes you wish only to move the rook and
+        not to castle.
+      </para></note>
+      
+    </sect2>
+    <sect2 id="pawn-promotion-movement">
+      <title>Pawn Promotion</title>
+      <para>When a pawn has reached the other end of the board it cannot move further, since
+      it always must move forward and not backwards.  The pawn is then turned
+      (<quote>promoted</quote>) into a queen, rook, bishop or knight.  This promotion
+      occurs as part of the move.  Usually the piece chosen is the queen, often called
+      <quote>queening</quote>. The other pieces are sometimes chosen when their movements
+      will aid in checkmate, often called <quote>under promoting</quote>.  The pawn can be
+      turned into a piece even if that type of piece is still on the board.  Thus you can have
+      two queens or three rooks, bishops or knights in play at once.</para>
+    </sect2>
+  </sect1>
+  
+  <sect1 id="game-end">
+    <title>Game Endings</title>
+    <sect2 id="checkmate">
+      <title>Checkmate</title>
+      <para>When a king is under attack and threatened with capture by an opponent's piece, the king is
+      said to be <quote>in check</quote>.  A king must get out of check immediately.  There are three possible
+      ways to get out of check.</para>
+      <itemizedlist>
+        <listitem><para>Capture the attacking piece.</para></listitem>
+        <listitem><para>Move the king away from the attack and to a safe square which is not under attack by
+        an opponent's piece.</para></listitem>
+        <listitem><para>Block the attack by placing a piece between the attacker and the king.
+        (Cannot be done for an attack by a knight or pawn.)</para></listitem>
+      </itemizedlist>
+      
+      <para>
+      If the king has no way to escape from the check, the position is called <quote>checkmate</quote> and
+      the game ends.  The player who is checkmated loses the game.  The king is never actually captured
+      and removed from the board.</para>
+    </sect2>
+    <sect2 id="resign">
+      <title>Resign</title>
+      <para>At any time during the game, a player may resign (quit).  The
+      game ends and the player's opponent wins the game.</para>
+    </sect2>
+    <sect2 id="draw">
+      <title>Draw</title>
+      <para>A <quote>draw</quote> is a tie between the players.  There are several ways that a
+      draw can occur.</para>
+      <itemizedlist>
+        <listitem><para>Stalemate - (see below)</para></listitem>
+        <listitem><para>Threefold repetition - If the exact same position is repeated at least 3 times
+        (not necessarily by a repetition of moves).  It requires that the possible moves of all
+        the pieces of both players are the same.  If the possibility of a pawn being captured
+        en passant has changed or the possibility to castle has changed, the position is not
+        the same - even if the pieces are in the same locations.</para></listitem>
+        <listitem><para>Fifty-move rule - If no piece has been captured or a pawn moved in the last fifty moves
+        by each player.</para></listitem>
+        <listitem><para>Impossibility of checkmate - If a position arises in which neither player could possibly
+        give checkmate by a series of legal moves. Usually this is because there is insufficient material left
+        to checkmate, but it is possible in other positions. Combinations with insufficient material to
+        checkmate are:</para>
+          <itemizedlist>
+            <listitem><para>king versus king</para></listitem>
+            <listitem><para>king and bishop versus king</para></listitem>
+            <listitem><para>king and knight versus king</para></listitem>
+            <listitem><para>king and bishop versus king and bishop with both bishops on the same color</para></listitem>
+          </itemizedlist>
+        </listitem>
+        <listitem><para>Time expires - If a player's time runs out and their opponent does not have mating material.
+        (see below)</para></listitem>
+        <listitem><para>Mutual agreement - If both players agree to draw.</para></listitem>
+      </itemizedlist>
+    </sect2>
+    <sect2 id="stalemate">
+      <title>Stalemate</title>
+      <para>If a player has no legal move (every possible move would put their king in check) but
+      their king is not presently in check, the game ends in a <quote>stalemate</quote>.  Stalemate results in
+      the game being a draw.</para>
+    </sect2>
+    <sect2 id="time-end">
+      <title>Time</title>
+      <para>If time should run out on a player before they complete the
+      required number of moves:</para>
+      <itemizedlist>
+        <listitem><para>The player loses the game if the opponent has mating material.</para></listitem>
+        <listitem><para>The game is a draw if the opponent does not having mating material.</para></listitem>
+      </itemizedlist>
+      <para>Mating material is considered to be any group of pieces except just a king, a king and a bishop,
+      or a king and a knight.</para>
+    </sect2>
+  </sect1>
+  
+  <sect1 id="time-controls">
+    <title>Time Controls</title>
+    <para>Many games of chess use time controls to speed the play or ensure a finish in a reasonable period.
+    There are two main forms of time controls.</para>
+    
+    <para>The first time control type is moves-per-time.  In this type a player must complete a specified
+    number of moves within a fixed period of time.</para>
+    
+    <para>The second time control type is called <quote>sudden death</quote>.  In this type there
+    is a fixed amount of time to complete the game, regardless of the number of moves made.</para>
+    
+    <para>Within the time control there can be a time delay to compensate for the time lost in physically
+    making a move.  In the <quote>Bronstein delay</quote> the clock does not start running at the beginning
+    of the player's move until the delay time is over.  If the move is completed before the delay time expires,
+    no time is subtracted from the player's clock.  In the <quote>Fischer delay</quote> the delay time is added
+    to the player's remaining time before the move.  If the move is made before the delay time expires,
+    the remaining delay time is kept by the player and their clock time increases.  Similarly, a fixed time can
+    be added to the player's clock after a move is completed.  When time is added to the clock, the time amount is
+    referred to as the <quote>time increment</quote>.</para>
+    
+    <para>Time controls vary widely depending upon the game, game type and any sponsor.  Also during a game there
+    may be several types of time controls joined together, with unused time added to the next time control.  For
+    all major World Chess Federation (FIDE) events the time control is 90 minutes for the first 40 moves followed
+    by 30 minutes sudden death, with an additional 30 seconds per move beginning with the first move.  The defaults
+    on FICS (Free Internet Chess Server) are 2 minutes for the game (sudden death), plus 12 seconds time increment
+    for each move.  Many major events use 90 minutes sudden death for their time control.  The US Chess Federation
+    Blitz chess time control is 5 minutes for the game, with no time delays/increments.</para>
+  </sect1>  
+  </chapter>
+  
+  <chapter id="markers">
+    <title>Markers</title>
+    <para>
+      Markers are highlights of squares on the chessboard.  They can be used to show legal moves for your
+      chess piece, the opponent's previous move, or a king in check.  Their color and shape depends on which
+      theme you are using. They can be toggled on/off in the general settings section of the configuration menu.
+    </para>
+    <para>
+      Clicking on your piece during your turn displays a marker on every square on which that piece can be moved.
+      The picture shows the legal moves for the white queen.
+    </para>
+    <mediaobject><imageobject><imagedata fileref="Knights-moving-queen.png" /></imageobject></mediaobject>
+    <para>
+      When your opponent has made a move, their last move is indicated by markers.  One marker shows the
+      initial position of the chess piece, and a second highlights the new position of the chess piece.
+    </para>
+    <mediaobject><imageobject><imagedata fileref="Knights-lastmove.png" /></imageobject></mediaobject>
+    <para>
+      If the opponent's last move put your king under attack (<quote>check</quote>), your
+      king and all attacking pieces are highlighted as well.
+    </para>
+    <mediaobject><imageobject><imagedata fileref="Knights-danger.png" /></imageobject></mediaobject>
+    <note>
+      <para>Some themes may not support all types of markers.</para>
+    </note>
+  </chapter>
 
-		<sect1 id="configuration-general">
-			<title>General</title>
-			<para>
-				The <guilabel>General</guilabel> section contains options on the
-				general appearance of &i18n-knights;.  Animations of the pieces and
-				board can be enabled or modified. The animations section is visible
-				based upon system software, and is seen only if animations are
-				available. Turning around the board is available, allowing the &i18n-knights;
-				chess board to be flipped when used on a computer screen or stationary when
-				used on a tablet computer as a chess board replacement.
-				All three types of <link linkend="markers">markers</link>
-				can be enabled or disabled.  Borders around the chess board can be
-				activated with or without algebraic chess notation by using a drop
-				down menu.
-			</para>
-			<note>
-				<para>
-					Some themes may not support markers, borders and/or notations.
-					In this case, the configuration will have no effect on them,
-					but will be remembered in case you change themes again.
-				</para>
-			</note>
-		</sect1>
+  <chapter id="configuration">
+    <title>Game Configuration</title><!-- do not change this! -->
+    <para>
+      The &i18n-knights; configuration dialog allows you to change visual
+      options, as well as select themes for &i18n-knights;.
+    </para>
+    <para>
+      Once you are satisfied with the changes you have selected you
+      can make the changes by either press the <guibutton>Apply</guibutton>
+      or the <guibutton>OK</guibutton> button, located at the bottom part
+      of the dialog. Pressing <guibutton>OK</guibutton> button will also close the
+      configuration dialog.
+    </para>
+    <para>
+      If, however, you are dissatisfied with your changes – simply press
+      <guibutton>Cancel</guibutton> button to discard the changes and close
+      the configuration dialog. You must press the <guibutton>Cancel</guibutton> button
+      before clicking <guibutton>Apply</guibutton> or <guibutton>OK</guibutton> button.
+    </para>
 
-		<sect1 id="configuration-engines">
-			<title>Computer Engines</title>
-			<mediaobject><imageobject><imagedata fileref="Knights-engines.png" /></imageobject></mediaobject>
-			<para>
-				The <guilabel>Computer Engines</guilabel> section allows you to configure
-				your computer opponents. For each engine specify the program name, the command used
-				to launch it, and the protocol it uses. &i18n-knights; supports two protocols for
-				chess engines: XBoard and UCI.
-			</para>
-			<para>
-				A new engine configuration can be added by press <guibutton>Add</guibutton> button and
-				entering the three options mentioned above. A symbol in the last columns tells you whether
-				the specified program is installed on your computer or not.
-			</para>
-		</sect1>
+    <sect1 id="configuration-general">
+      <title>General</title>
+      <para>
+        The <guilabel>General</guilabel> section contains options on the
+        general appearance of &i18n-knights;.  Animations of the pieces and
+        board can be enabled or modified. The animations section is visible
+        based upon system software, and is seen only if animations are
+        available. Turning around the board is available, allowing the &i18n-knights;
+        chess board to be flipped when used on a computer screen or stationary when
+        used on a tablet computer as a chess board replacement.
+        All three types of <link linkend="markers">markers</link>
+        can be enabled or disabled.  Borders around the chess board can be
+        activated with or without algebraic chess notation by using a drop
+        down menu.
+      </para>
+      <note><para>
+        Some themes may not support markers, borders and/or notations.
+        In this case, the configuration will have no effect on them,
+        but will be remembered in case you change themes again.
+      </para></note>
+    </sect1>
 
-		<sect1 id="configuration-themes">
-			<title>Themes</title>
-			<para>
-				The <guilabel>Theme</guilabel> section allows the selection of a
-				theme.  The theme supplies the images for the board, pieces,
-				markers and other items.  To select a new theme, choose the
-				theme's name from the selection list. You can also
-				download new themes from the same page, by pressing the
-				<guibutton>Get New Themes...</guibutton> button.  Themes are stored
-				at kde-look.org under &knights;.
-			</para>
-			<note>
-				<para>
-					For your convenience a quick preview screenshot will be
-					displayed on the right hand side of the selection list
-					as soon as you select the theme you are interested in.
-				</para>
-			</note>
-		</sect1>
-	</chapter>
+    <sect1 id="configuration-engines">
+      <title>Computer Engines</title>
+      <mediaobject><imageobject><imagedata fileref="Knights-engines.png" /></imageobject></mediaobject>
+      <para>
+        The <guilabel>Computer Engines</guilabel> section allows you to configure
+        your computer opponents. For each engine specify the program name, the command used
+        to launch it, and the protocol it uses. &i18n-knights; supports two protocols for
+        chess engines: XBoard and UCI.
+      </para>
+      <para>
+        A new engine configuration can be added by press <guibutton>Add</guibutton> button and
+        entering the three options mentioned above. A symbol in the last columns tells you whether
+        the specified program is installed on your computer or not.
+      </para>
+    </sect1>
 
-	<chapter id="credits-and-license">
-		<title>Credits and License</title>
+    <sect1 id="configuration-themes">
+      <title>Themes</title>
+      <para>
+        The <guilabel>Theme</guilabel> section allows the selection of a
+        theme.  The theme supplies the images for the board, pieces,
+        markers and other items.  To select a new theme, choose the
+        theme's name from the selection list. You can also
+        download new themes from the same page, by pressing the
+        <guibutton>Get New Themes...</guibutton> button.  Themes are stored
+        at kde-look.org under &knights;.
+      </para>
+      <note><para>
+        For your convenience a quick preview screenshot will be
+        displayed on the right hand side of the selection list
+        as soon as you select the theme you are interested in.
+      </para></note>
+    </sect1>
+  </chapter>
 
+  <chapter id="credits-and-license">
+    <title>Credits and License</title>
 
-		<para>&knights;</para>
-		<itemizedlist>
-   <listitem>
-				<para>
-					Miha Čančula
-					<email>miha.cancula at gmail.com</email>
-					- Original Author
-				</para>
-   </listitem>
-		</itemizedlist>
-		<para>
-			Documentation copyright 2010, Miha Čančula
-			<email>miha.cancula at gmail.com</email>
-		</para>
-		
-		<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
+    <para>&knights;</para>
+    <itemizedlist>
+      <listitem><para>Miha Čančula <email>miha.cancula at gmail.com</email> - Original Author</para></listitem>
+    </itemizedlist>
+    <para>
+      Documentation copyright 2010, Miha Čančula
+      <email>miha.cancula at gmail.com</email>
+    </para>
+    
+    <!-- TRANS:CREDIT_FOR_TRANSLATORS -->
 
-		&underFDL;
+    &underFDL;
+    &underGPL;
 
-		&underGPL;
-
-	</chapter>
+  </chapter>
 
 </book>


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