[games/kpat] doc: documentation: Fix date number and add "Pay Sounds" menu item

Antoni Bella Pérez null at kde.org
Sun Jun 20 19:00:09 BST 2021


Git commit 7646d330e904dc2920ffb8b5203c5206942bafad by Antoni Bella Pérez.
Committed on 20/06/2021 at 17:59.
Pushed by bellaperez into branch 'master'.

documentation: Fix date number and add "Pay Sounds" menu item

M  +9    -2    doc/index.docbook

https://invent.kde.org/games/kpat/commit/7646d330e904dc2920ffb8b5203c5206942bafad

diff --git a/doc/index.docbook b/doc/index.docbook
index cc53f3b7..e7586a5a 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -62,7 +62,7 @@
 
 <legalnotice>&FDLNotice;</legalnotice>
 
-<date>2021-06-21</date>
+<date>2021-06-20</date>
 <releaseinfo>KDE Gear 21.04</releaseinfo>
 
 <!--Short description of this document. Do not change unless necessary!-->
@@ -335,7 +335,7 @@ The maximum amount of cards you can move is calculated by:
 
 <para>Variations:</para>
 <itemizedlist>
-  <listitem><para><quote>Baker's Dozen</quote> is like <quote>Freecell</quote>, but the piles are built down by suit.</para></listitem>
+  <listitem><para><quote>Baker's Game</quote> is like <quote>Freecell</quote>, but the piles are built down by suit.</para></listitem>
   <listitem><para><quote>Eight Off</quote> is like <quote>Freecell</quote>, but the piles are built down by suit. You have 8 reserves and only kings can fill empty spaces. Four reserves are filled at game start.</para></listitem>
   <listitem><para><quote>Forecell</quote> is like <quote>Freecell</quote>, but the reserves are filled at game start, and only kings can fill empty spaces.</para></listitem>
   <listitem><para><quote>Seahaven Towers</quote> is like <quote>Freecell</quote>, but with 10 piles which are built down by suit, and only kings can fill empty spaces. Two reserves are filled at game start.</para></listitem>
@@ -830,6 +830,13 @@ chapter of the &kde; Fundamentals documentation &kpatience; has these applicatio
 				</menuchoice></term>
 				<listitem><para><action>Enable the automatic solving engine.</action> When enabled, the solver will constantly try to determine whether the current game state is winnable. You may wish to disable the solver to conserve processor or battery usage.</para></listitem>
 			</varlistentry>
+			<varlistentry id="settings-menu-playsounds">
+				<term><menuchoice>
+					<guimenu>Settings</guimenu>
+					<guimenuitem>Play Sounds</guimenuitem>
+				</menuchoice></term>
+				<listitem><para><action>Sounds are played when you taken or place cards.</action> More sounds are expected in the future.</para></listitem>
+			</varlistentry>
 			<varlistentry id="settings-menu-remember">
 				<term><menuchoice>
 					<guimenu>Settings</guimenu>


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