[games/ksnakeduel] /: Put the KSNake mode again, documenting it better

Antoni Bella Pérez null at kde.org
Wed Aug 18 10:30:07 BST 2021


Git commit 644bfd87cd8e2932c7e9f1cdf084d65796bdd955 by Antoni Bella Pérez.
Committed on 18/08/2021 at 09:23.
Pushed by yurchor into branch 'master'.

Put the KSNake mode again, documenting it better

* This solve my previous mistake

M  +3    -3    doc/index.docbook
M  +2    -2    src/general.ui
M  +4    -4    src/ktron.cpp

https://invent.kde.org/games/ksnakeduel/commit/644bfd87cd8e2932c7e9f1cdf084d65796bdd955

diff --git a/doc/index.docbook b/doc/index.docbook
index 21beadb..36bb1dc 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -185,7 +185,7 @@ menu item.
 </chapter>
 
 <chapter id="playing-snake">
-<title>Playing &ksnakeduel;</title>
+<title>Playing KSnake mode</title>
 
 <sect1 id="playing-snake-rules">
 <title>Rules</title>
@@ -218,7 +218,7 @@ the status bar.
 </para>
 
 <para>
-When you are moving through the map there will appear obstacles. Hitting them
+When you are moving through the map there will also appear obstacles. Hitting them
 will also result in a crash. However, every time an obstacle appears and you
 survive you'll be rewarded 2 points
 </para>
@@ -494,7 +494,7 @@ which lets you tweak &ksnakeduel;'s behavior.</para>
   </varlistentry>
 
   <varlistentry>
-    <term><guimenuitem>&ksnakeduel;: Single player</guimenuitem></term>
+    <term><guimenuitem>KSnake mode: Single player</guimenuitem></term>
     <listitem><para>A single player &ksnakeduel; game.</para></listitem>
   </varlistentry>
 </variablelist>
diff --git a/src/general.ui b/src/general.ui
index 4ee29ac..3e194e2 100644
--- a/src/general.ui
+++ b/src/general.ui
@@ -49,7 +49,7 @@
            </item>
            <item>
             <property name="text">
-             <string>KSnakeDuel: Single player</string>
+             <string>KSnake mode: Single player</string>
             </property>
            </item>
           </widget>
@@ -98,7 +98,7 @@
          <item row="0" column="0">
           <widget class="QLabel" name="namePlayer1Label">
            <property name="text">
-            <string>Right player / KSnakeDuel:</string>
+            <string>Right player / KSnake mode:</string>
            </property>
            <property name="wordWrap">
             <bool>false</bool>
diff --git a/src/ktron.cpp b/src/ktron.cpp
index 2c6399f..ef21352 100644
--- a/src/ktron.cpp
+++ b/src/ktron.cpp
@@ -63,25 +63,25 @@ KTron::KTron(QWidget *parent) : KXmlGuiWindow(parent, Qt::WindowFlags()) {
 	// We must disable the actions, otherwise we don't get the keyPressEvent's
 
 	m_player0Up = actionCollection()->addAction( QStringLiteral( "Pl1Up" ));
-	m_player0Up->setText(i18n("Right Player / KSnakeDuel: Up"));
+	m_player0Up->setText(i18n("Right Player / KSnake mode: Up"));
 	actionCollection()->setDefaultShortcut(m_player0Up,Qt::Key_Up);
 	connect(m_player0Up, &QAction::triggered, this, &KTron::triggerKey0Up);
 	addAction(m_player0Up);
 
 	m_player0Down = actionCollection()->addAction( QStringLiteral( "Pl1Down" ));
-	m_player0Down->setText(i18n("Right Player / KSnakeDuel: Down"));
+	m_player0Down->setText(i18n("Right Player / KSnake mode: Down"));
 	actionCollection()->setDefaultShortcut(m_player0Down,Qt::Key_Down);
 	connect(m_player0Down, &QAction::triggered, this, &KTron::triggerKey0Down);
 	addAction(m_player0Down);
 
 	m_player0Right = actionCollection()->addAction( QStringLiteral( "Pl1Right" ));
-	m_player0Right->setText(i18n("Right Player / KSnakeDuel: Right"));
+	m_player0Right->setText(i18n("Right Player / KSnake mode: Right"));
 	actionCollection()->setDefaultShortcut(m_player0Right,Qt::Key_Right);
 	connect(m_player0Right, &QAction::triggered, this, &KTron::triggerKey0Right);
 	addAction(m_player0Right);
 
 	m_player0Left = actionCollection()->addAction( QStringLiteral( "Pl1Left" ));
-	m_player0Left->setText(i18n("Right Player / KSnakeDuel: Left"));
+	m_player0Left->setText(i18n("Right Player / KSnake mode: Left"));
 	actionCollection()->setDefaultShortcut(m_player0Left,Qt::Key_Left);
 	connect(m_player0Left, &QAction::triggered, this, &KTron::triggerKey0Left);
 	addAction(m_player0Left);


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