[education/khangman] doc: Documentation updates

Antoni Bella Pérez null at kde.org
Tue Dec 22 20:39:02 GMT 2020


Git commit 42fe73a5a92876572bef50472dce44e3f4ed1b37 by Antoni Bella Pérez.
Committed on 22/12/2020 at 20:37.
Pushed by bellaperez into branch 'master'.

Documentation updates

* Update date and version numbers
* Suitable tags and add some icon names
* Fix bottom/top toolbar references, status bar does not exist
* Reorder the items and some fixes (without menus)
* Use Debian entity

M  +25   -23   doc/index.docbook
M  +10   -11   doc/man-khangman.6.docbook

https://invent.kde.org/education/khangman/commit/42fe73a5a92876572bef50472dce44e3f4ed1b37

diff --git a/doc/index.docbook b/doc/index.docbook
index 2fb8cc0..8359a86 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -31,8 +31,8 @@
 <legalnotice>&FDLNotice;</legalnotice>
 
 
-<date>2016-04-25</date>
-<releaseinfo>3.0 (Applications 16.04)</releaseinfo>
+<date>2020-12-22</date>
+<releaseinfo>Applications 20.12</releaseinfo>
 
 <abstract>
 <para>
@@ -115,8 +115,8 @@ languages without changing your keyboard layout.</para>
 adjectives, &etc;).</para></important>
 
 <para>If you need help guessing the word, you can click on the <inlinemediaobject><imageobject> <imagedata
-fileref="help-hint.png" format="PNG"/></imageobject></inlinemediaobject> icon in the
-toolbar and a hint will be displayed to give you some clue about the word.
+fileref="help-hint.png" format="PNG"/></imageobject></inlinemediaobject> <guiicon>Display the hint</guiicon>
+icon in the bottom toolbar and a hint will be displayed to give you some clue about the word.
 Clicking this icon again will hide the hint. 
 </para>
 
@@ -125,7 +125,7 @@ Clicking this icon again will hide the hint.
 
 <para> Usually, it is not important whether you type in lowercase or uppercase.
 The program converts all input into an uppercase letter. The program does that 
-automatically. </para>
+automatically.</para>
 
 <para> 
 The current category, wins and losses are displayed in the window.
@@ -159,8 +159,9 @@ adults.
 -->
 <para>After a word is guessed (or the hangman is completed), you are
 congratulated and the next word is presented.
-To quit the game click the <inlinemediaobject><imageobject><imagedata 
-fileref="quit.png" format="PNG"/></imageobject></inlinemediaobject> icon in the top toolbar.
+To quit the game click the <inlinemediaobject><imageobject><imagedata
+fileref="quit.png" format="PNG"/></imageobject></inlinemediaobject>
+<guiicon>Quit</guiicon> icon in the top toolbar.
 </para>
 
 <para>You type the letter you want to try on the keyboard or select it
@@ -174,7 +175,7 @@ tries and after that you lose and the correct word is displayed.
 <inlinemediaobject><imageobject><imagedata fileref="go-next.png" format="PNG"/></imageobject></inlinemediaobject>
 on the bottom toolbar. You can also change the category of words clicking the current category.</para>
 
-<para>The look can easily be changed with theme button on the bottom toolbar.</para>
+<para>The look can easily be changed with theme button on the top toolbar.</para>
 
 <!--Not in kf5?
 <para>You can also play the game with a local file installed on your machine
@@ -200,7 +201,7 @@ By default, after the first installation of &khangman;, only English and your
 &kde; language if it is one of the above and if you have the corresponding
 kde-i18n package will be installed. For example if you are a Danish user and if
 you have &kde; in Danish, in Language you will see two
-items: English and Danish and Danish will be the default. </para>
+items: English and Danish and Danish will be the default.</para>
 
 <para>
 You can still play &khangman; in other languages. It is very easy to add new
@@ -226,11 +227,11 @@ installed, a green tick is displayed in front of the language name and the
 <guibutton>Install</guibutton> turns to <guibutton>Uninstall</guibutton>. The
 data is immediately installed and available in &khangman;. You click on the
 <guibutton>Close</guibutton> button to close the Get New Words dialog (if you
-want another data file, you can repeat these steps). </para>
+want another data file, you can repeat these steps).</para>
 
 <para>
 You can then easily change the language by clicking the language button 
-and choose the new language. </para>
+and choose the new language.</para>
 
 <para>
 Please note that the special characters in a language are displayed on the keyboard.
@@ -246,7 +247,7 @@ special characters correctly in some languages. Provided you have those fonts
 installed, &khangman; will automatically use them. If you see small squares
 instead of letters, then you may not have one of these fonts installed. Type
 <command>fonts:/</command> into the &konqueror; address bar to check which fonts
-you have installed. </para></important> -->
+you have installed.</para></important> -->
 </sect1>
 
 <sect1 id="few-tips">
@@ -264,7 +265,7 @@ l, t, r, n, s.
 ã for this letter to be displayed.
 </para>
 <para> Did you know? In English, the most common letter is e (12.7%), followed
-by t (9.1%) then a (8.2%), i (7.0%) and n (6.7%). </para>
+by t (9.1%) then a (8.2%), i (7.0%) and n (6.7%).</para>
 </sect1>
 
 </chapter>
@@ -298,6 +299,8 @@ category <quote>Animaux</quote>. The special characters for French are shown her
 <inlinemediaobject><imageobject><imagedata fileref="pause.png" format="PNG"/></imageobject></inlinemediaobject> 
 Start or stop a game
 </member>
+<member>A button to change the theme
+</member>
 <member><inlinemediaobject><imageobject><imagedata fileref="settings_icon.png" format="PNG"/></imageobject></inlinemediaobject>
 Open the settings dialog
 </member>
@@ -322,19 +325,18 @@ Quit &khangman;
 
 <simplelist>
 <member><inlinemediaobject><imageobject><imagedata fileref="help-hint.png" format="PNG"/></imageobject></inlinemediaobject>
-- Display a hint about the word to guess
+Display a hint about the word to guess
 </member>
 <member>A button to change the category</member>
 <member>Language selection</member>
-<member>Theme selection</member>
-<member>Reveal the word to guess</member>
+<member>A <guibutton>Reveal Word</guibutton> button for reveal the word to guess</member>
 <member><inlinemediaobject><imageobject><imagedata fileref="go-next.png" format="PNG"/></imageobject></inlinemediaobject>
 Load the next word and start a new game
 </member>
 </simplelist>
 
 <para> All words are nouns. No verbs, no adjectives. The chosen category
- is then displayed on the statusbar.</para>
+is then displayed on the bottom toolbar.</para>
 <para>Only letters are allowed to be typed in the text box.</para>
 </sect1>
 
@@ -519,12 +521,12 @@ game.</emphasis></para>
 <sect1 id="internal">
 <title>What is stored by &khangman; and where</title>
 <para>
-When you get a new language via <menuchoice><guimenu>Game</guimenu>
-<guimenuitem>Get Words in New Language...</guimenuitem></menuchoice>, the new
-language data is stored in <filename
-class="directory">$XDG_DATA_HOME/share/apps/kvtml/</filename> in the language code
-folder. The available language dir names are also stored in the &khangman;
-config file in <filename>$XDG_DATA_HOME/share/config/khangmanrc</filename>.
+When you get a new language via the <inlinemediaobject><imageobject><imagedata
+fileref="get-hot-new-stuff.png" format="PNG"/></imageobject></inlinemediaobject>
+<guiicon>Download new language files</guiicon> icon, the new language data is stored
+in <filename class="directory">$XDG_DATA_HOME/share/apps/kvtml/</filename> in the
+language code folder. The available language dir names are also stored in the
+&khangman; config file in <filename>$XDG_DATA_HOME/share/config/khangmanrc</filename>.
 </para>
 <para>
 The provider name (i.e. the address of the website where to download the new
diff --git a/doc/man-khangman.6.docbook b/doc/man-khangman.6.docbook
index a73fc76..b682c76 100644
--- a/doc/man-khangman.6.docbook
+++ b/doc/man-khangman.6.docbook
@@ -5,11 +5,11 @@
 
 <refentry lang="&language;">
 <refentryinfo>
-<title>KHangman User's Manual</title>
+<title>&khangman; User's Manual</title>
 <author><firstname>Ben</firstname><surname>Burton</surname> <contrib>&khangman; man page.</contrib> 
 <email>bab at debian.org</email></author>
-<date>2016-04-25</date>
-<productname>KDE Applications</productname>
+<date>2020-12-22</date>
+<productname>Applications 20.12</productname>
 </refentryinfo>
 
 <refmeta>
@@ -24,12 +24,12 @@
 
 <refsect1>
 <title>Description</title>
-<para>&khangman; is a game based on the well known hangman game.  It is
-aimed for children 6 and above.  It has several word categories like Animals, 
+<para>&khangman; is a game based on the well known hangman game. It is
+aimed for children 6 and above. It has several word categories like Animals,
 Clothing, Computers, Currencies and more.</para><para>A word is picked at
 random and the letters are hidden. You must guess the word by trying one
-letter after another.  Each time you guess a wrong letter, part of a picture
-of a hangman is drawn.  You must guess the word before getting hanged!  You
+letter after another. Each time you guess a wrong letter, part of a picture
+of a hangman is drawn. You must guess the word before getting hanged! You
 have 10 tries.</para><para>This application is part of the &kde; Edutainment
 module.</para>
 </refsect1>
@@ -37,9 +37,8 @@ module.</para>
 <refsect1>
 <title>See Also</title>
 <para>More detailed user documentation is available from <ulink
-url="help:/khangman">help:/khangman</ulink>
-(either enter this <acronym>URL</acronym> into &konqueror;, or run
-<userinput><command>khelpcenter</command>
+url="help:/khangman">help:/khangman</ulink> (either enter this &URL; into
+&konqueror;, or run <userinput><command>khelpcenter</command>
 <parameter>help:/khangman</parameter></userinput>).</para>
 
 <para>There is also further information available at the <ulink url="https://edu.kde.org/khangman/">&kde; Edutainment web site</ulink>.</para>
@@ -48,7 +47,7 @@ url="help:/khangman">help:/khangman</ulink>
 <refsect1>
 <title>Authors</title>
 <para>&khangman; was written by <personname><firstname>Primoz</firstname><surname>Anzur</surname></personname> and &Anne-Marie.Mahfouf; &Anne-Marie.Mahfouf.mail;</para>
-<para>This manual page based on the one prepared by <personname><firstname>Ben</firstname><surname>Burton</surname></personname> for the Debian project.</para>
+<para>This manual page based on the one prepared by <personname><firstname>Ben</firstname><surname>Burton</surname></personname> for the &Debian; project.</para>
 
 
 </refsect1>


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