[kde-doc-english] [kturtle/KDE/4.10] doc: Fix typo. Thanks Ralph Wojtowicz for spotting.

Burkhard Lück lueck at hube-lueck.de
Sun Feb 10 20:35:53 UTC 2013


Git commit 505b4eb16973b119bd261ea4769da25323b973a4 by Burkhard Lück, on behalf of Yuri Chornoivan.
Committed on 04/01/2013 at 05:28.
Pushed by lueck into branch 'KDE/4.10'.

Fix typo. Thanks Ralph Wojtowicz for spotting.
backport to branch 4.10
(cherry picked from commit d14bf2b09a79434615b66d998be4f33b1057f063)

M  +1    -1    doc/glossary.docbook

http://commits.kde.org/kturtle/505b4eb16973b119bd261ea4769da25323b973a4

diff --git a/doc/glossary.docbook b/doc/glossary.docbook
index 525d36c..29b7b86 100644
--- a/doc/glossary.docbook
+++ b/doc/glossary.docbook
@@ -124,7 +124,7 @@ penup
 <glossterm>pixels</glossterm>
 <glossdef><para>A pixel is a dot on the screen. If you look very close you will see that the screen of your monitor uses pixels. All images on the screen are built with these pixels. A pixel is the smallest thing that can be drawn on the screen.</para>
 <para>A lot of commands need a number of pixels as input. These commands are: <userinput>forward</userinput>, <userinput>backward</userinput>, <userinput>go</userinput>, <userinput>gox</userinput>, <userinput>goy</userinput>, <userinput>canvassize</userinput> and <userinput>penwidth</userinput>.</para>
-<para>In early versions of &kturtle; the canvas was essentially a raster image, yet for recent versions the canvas is a vector drawing. This means that the canvas can be zoomed in and out, therefore a pixel does not necessarily has to translate to one dot on the screen.</para>
+<para>In early versions of &kturtle; the canvas was essentially a raster image, yet for recent versions the canvas is a vector drawing. This means that the canvas can be zoomed in and out, therefore a pixel does not necessarily have to translate to one dot on the screen.</para>
 </glossdef>
 </glossentry>
 



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