[kde-doc-english] [Bug 129228] version info (kwin4, kshisen) and snakes in ktron
Burkhard Lueck
lueck at hube-lueck.de
Sat Jun 17 11:48:20 CEST 2006
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http://bugs.kde.org/show_bug.cgi?id=129228
lueck hube-lueck de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From lueck hube-lueck de 2006-06-17 11:48 -------
SVN commit 552279 by lueck:
updated docs, fixed wrong version info + typos etc, thanks to Frederik for the bugreport
BUG:129228
M +4 -4 kshisen/index.docbook
M +9 -9 ktron/index.docbook
M +2 -13 kwin4/index.docbook
--- trunk/KDE/kdegames/doc/kshisen/index.docbook #552278:552279
@ -27,11 +27,11 @
</authorgroup>
-<date>2005-12-17</date>
+<date>2006-06-17</date>
<releaseinfo>1.5.1</releaseinfo>
<abstract>
-<para>This Handbook describes &kshisen; Version 1.5.1</para>
+<para>&kshisen; is a game similar to Mahjongg for &kde;.</para>
</abstract>
<keywordset>
@ -80,7 +80,7 @
clearing all the tiles from the field or reaching a point in the game
where no two matching tiles can be connected by three lines.
Some games are unsolvable, if you would like to avoid unsolvable
-games uncheck the the option <guilabel>Allow unsolvable
+games uncheck the option <guilabel>Allow unsolvable
games</guilabel> in the configuration dialog.</para>
<para>The resulting score <quote>S</quote> is calculated using the
@ -250,7 +250,7 @
<listitem>
<para>Opens the <link linkend="configuration">configuration
dialog</link> to change &kshisen; settings.
-The options will be saved automatically.</para></listitem>
+</para></listitem>
</varlistentry>
</variablelist>
--- trunk/KDE/kdegames/doc/ktron/index.docbook #552278:552279
@ -402,14 +402,14 @
<varlistentry>
<term><guilabel>Disable acceleration</guilabel></term>
<listitem><para>Checking this box will disable the acceleration feature -
-pressing the acceleration key will have no effect, both snakes will always
+pressing the acceleration key will have no effect, both vehicles will always
travel with constant velocity.</para></listitem>
</varlistentry>
<varlistentry>
<term><guilabel>Crash when moving in the opposite direction</guilabel></term>
-<listitem><para>Enable this to make a snake crash into itself as soon as a
-player attempts to move into the opposite direction (&ie; a snake moves left,
+<listitem><para>Enable this to make a vehicle crash into itself as soon as a
+player attempts to move into the opposite direction (&ie; a vehicle moves left,
and the player tries to move to the right in one step). If this box is
not checked, nothing happens when a player attempts to move into the opposite
direction.</para></listitem>
@ -422,8 +422,8 @
<varlistentry>
<term><guilabel>Speed</guilabel></term>
-<listitem><para>Use this slider to define how fast the snakes move; moving the
-slider to the left will make the snakes move slower, moving it to the right
+<listitem><para>Use this slider to define how fast the vehicles move; moving the
+slider to the left will make the vehicles move slower, moving it to the right
will make them move faster.</para></listitem>
</varlistentry>
</variablelist>
@ -459,7 +459,7 @
<varlistentry>
<term><guilabel>Line style:</guilabel></term>
<listitem><para>Here you can choose one of four different line styles to be
-used for drawing the snakes. The names of the styles are self-explanatory:
+used for drawing the vehicles. The names of the styles are self-explanatory:
<guimenuitem>3D Line</guimenuitem>, <guimenuitem>3D Rectangles</guimenuitem>,
<guimenuitem>Flat</guimenuitem> and <guimenuitem>Circles</guimenuitem>.</para>
</listitem>
@ -467,7 +467,7 @
<varlistentry>
<term><guilabel>Line Size</guilabel></term>
-<listitem><para>Use this slider to define how broad the trail of a snake should
+<listitem><para>Use this slider to define how broad the trail of a vehicle should
be. Moving the slider towards the left will make the trail more narrow, moving
it to the right will result in a wider trail.</para></listitem>
</varlistentry>
@ -489,14 +489,14 @
<varlistentry>
<term><guilabel>Player 1 color:</guilabel></term>
<listitem><para>Click on the colored rectangle to open a color-selection dialog
-which lets you define the color to be used for the snake of the first
+which lets you define the color to be used for the vehicle of the first
player.</para></listitem>
</varlistentry>
<varlistentry>
<term><guilabel>Player 2 color:</guilabel></term>
<listitem><para>Click on the colored rectangle to open a color-selection dialog
-which lets you define the color to be used for the snake of the second
+which lets you define the color to be used for the vehicle of the second
player.</para></listitem>
</varlistentry>
</variablelist>
--- trunk/KDE/kdegames/doc/kwin4/index.docbook #552278:552279
@ -29,12 +29,12 @
<legalnotice>&FDLNotice;</legalnotice>
-<date>2006-01-13</date>
+<date>2006-06-17</date>
<releaseinfo>1.1.0</releaseinfo>
<abstract>
<para>
-This documentation describes &k4wins; version 1.0.0</para>
+&k4wins; is a four-in-a-row game for &kde;.</para>
</abstract>
<keywordset>
@ -417,17 +417,6 @
</sect1>
-<sect1 id="requirements">
-<title>Requirements</title>
-
-<para>
-In order to successfully compile &k4wins;, you need &kde; 2.0
-</para>
-
-<para>
-All required libraries as well as &k4wins; itself can be found on &kde-ftp;.</para>
-</sect1>
-
<sect1 id="compilation">
<title>Compilation and Installation</title>
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