[Kde-games-devel] Re: Move Tagaro code into SVN?

Stefan Majewsky stefan.majewsky at googlemail.com
Thu Apr 14 21:35:06 BST 2011


On Wed, Apr 13, 2011 at 11:47 PM, Parker Coates
<parker.coates at kdemail.net> wrote:
> If it means adding a new library for distributions to package, I think
> it has to go through kdereview, even if it does so with a "this is not
> a stable API" disclaimer. It's a relatively big change, so I think
> third parties (packagers, build system folks, translators, etc.)
> should have the opportunity to point out issues it may cause for them.

Let's take this question to k-c-d. Some background for the new readers
from my mail which started this thread:

> Would anybody mind if I moved the Tagaro source tree inside kdegames SVN, in a
> separate subdirectory? It will explicitly be described as an experimental
> and private library, with headers being installed only when the undocumented
> option -DINSTALL_HIGHLY_UNSTABLE_TAGARO_INCLUDES is given to CMake.
> [...]
> I know that this proposed procedure bypasses kdereview effectively, but big
> parts of Tagaro are already source-copied into kdegames somewhere, like
> TagaroAudio in Granatier and parts of TagaroInterface in Kolf. Also,
> KGameRenderer from libkdegames shares much with TagaroGraphics, so there is
> not much new code in there. Besides, I will of course issue a public review
> via kdereview when the library API is stabilized and goes public.

P.S. Everyone is invited to review the code, of course. Look at the
current master branch of kde:libtagaro.

Greetings
Stefan




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