cmake for python projects (was: KDE/kdegames)
jriddell at ubuntu.com
Mon Sep 27 11:45:10 BST 2010
On Sun, Sep 26, 2010 at 08:06:29PM +0200, Wolfgang Rohdewald wrote:
> (redirecting from kde-game-devel to kde-core-devel)
> On Sonntag 26 September 2010, Alexander Neundorf wrote:
> > On Sunday 26 September 2010, Wolfgang Rohdewald wrote:
> > > There should be clear guidelines defined for python
> > > projects somewhere in the wiki IMHO. I am not a cmake
> > > export nor a packager and would really prefer to stay
> > > out of this discussion. Anyway I would volunteer to
> > > write up a new small chapter "CMake and Python projects"
> > > at http://techbase.kde.org/Development/CMake
> > > if nobody else does.
> > This would be really *great*.
> > I can help with any cmake issues, but I'm no python expert.
> > Just start it, I'll give comments :-)
> Before starting, I do have a fundamental question about cmake
> and python:
> Who uses cmake? Only the distribution packagers?
> Or also developers?
> Or even end users?
For printer-applet I took the view that developers would want to be
told a build time so it's all ready to run when the install and run
it. I also took the view that packagers would want to be prompted at
build time so they knew what to set as the build and install deps, but
that they could easily avoid it if they wanted once they had these
As a packager I found it very annoying that I had to run kajongg and
look at the import errors to work out what it needed.
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