Review Request: Convenience KRandom methods

Thomas Lübking thomas.luebking at web.de
Fri Aug 13 21:53:23 BST 2010



> On 2010-08-13 11:03:31, Ivan Cukic wrote:
> > trunk/KDE/kdelibs/kdecore/util/krandom.cpp, line 55
> > <http://reviewboard.kde.org/r/4992/diff/3/?file=33701#file33701line55>
> >
> >     As far as the % goes, I'd say it is ok (apart from previous comments)
> 
> Ivan Cukic wrote:
>     My mistake, it is not :)
>     
>     Imagine the following:
>     random() gives from 0 to 10
>     min = 0
>     max = 7
>     
>     this function would give priority to 0 1 and 2
>     0 1 2 3 4 5 6 7 8 9 10
>     ______________________
>     0 1 2 3 4 5 6 7 0 1 2
> 
> Christoph Feck wrote:
>     In other words, there cannot exist any mapping from a uniform random integer distribution in the range [a,b] to a different integer range [d,e] resulting in a uniform distribution.
>     
>     Since even floats have limited precision in a computer, you cannot solve the problem mathematically correct anyway.
> 
> Ingo Klöcker wrote:
>     You can solve this problem correctly. Here is a trivial (but terribly inefficient) solution which works for any 0 <= min <= max <= RAND_MAX:
>     
>     int KRandom::random( int min, int max )
>     {
>       while ( true ) {
>         const int r = random();
>         if ( min <= r && r <= max )
>           return r;
>       }
>     }
>     
>     Making this method work for any ints with max <= min + RAND_MAX (e.g. for min = -1 and max = 1) and more efficiently by throwing away at most max - min values in the range [0,RAND_MAX] is left as an exercise for the reader.
> 
> Thomas Lübking wrote:
>     That's not necessary.
>     Sure: Ivans exmple looks horrible, but random() returns (ideally, the random generator ain't perfect as well) even distributed numbers across the (positive) long range (0-2**31-1 according to posix requirements)
>     
>     so in worst case (max-min)/2 numbers would be biased by.00000000046566128752 ==  1/(2**31-1)
>     (0,1&2 have a probability of 2/11 compared to 1/11 of the rest in the example, for 12 base numbers 0,1,2&3 would be biased by 1/12 since they appear by 2/12 instead of 1/12)
>     - Sorry, i must I must confess that i've no ida about proper english terms on this - bash me if they make no sense ;-)
>     
>     You can however pretty safely assume that this imprecision is shadowed by the general random generator weakness.
>     
>     If it's _really_ a problem you'd kick the overweightened values (preknown) by a chance of 1/(2**31-1) (ie. random() == n, you can pick your birthdate for n, it doesn't matter) and try again.

errr... "me" == "brain dead" == "bread"
you'd kick them in (max-min-1)/(2**31-1) of all cases, ie. if min <= random() <= max
(yes - it is f*** confusing, tststs ;-)


- Thomas


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On 2010-08-12 13:40:52, Sebastian Trueg wrote:
> 
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> 
> (Updated 2010-08-12 13:40:52)
> 
> 
> Review request for kdelibs.
> 
> 
> Summary
> -------
> 
> The KRandom namespace is quite useful. However, applications need to be full of code snippets that calculate a random number in a range. IMHO it makes perfect sense to do this once in the library. Thus, I am proposing this patch to introduce two methods providing random numbers from a range.
> Feel free to improve the implementation. :)
> 
> 
> Diffs
> -----
> 
>   trunk/KDE/kdelibs/kdecore/util/krandom.h 1162164 
>   trunk/KDE/kdelibs/kdecore/util/krandom.cpp 1162164 
> 
> Diff: http://reviewboard.kde.org/r/4992/diff
> 
> 
> Testing
> -------
> 
> 
> Thanks,
> 
> Sebastian
> 
>

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