Build system for KDE4
Ralf Habacker
ralf.habacker at freenet.de
Mon Jun 13 07:24:00 BST 2005
Am Montag, 13. Juni 2005 06:25 schrieb Chris Lee:
> We had a discussion in #kde-devel earlier about what KDE's
> requirements for a build system are. What are the current
> problems we have with autoconf/automake/libtool? What features do
> they provide that we really care about? How hard would it be to
> replace any/all of them with things that suck less?
>
> I took notes of the discussion. They're below; I'd like to get
> more feedback on this.
>
> (One of the first points that I'm sure someone will make is
> "auto* is cross-platform! We need to support KDE on platforms
> that aren't Linux!" etc. Look, we realize this. However, auto*
> provides lots of problems for us on platforms we do care about,
> including MacOS X and Windows. (Ask RangerRick or js about them
> on IRC, or email them.)
>
> Just because we're using auto* and friends doesn't mean that our
> code works; as a matter of fact, RangerRick noted that so far,
> all of his issues with the Mac port of the work-in-progress KDE4
> have been build issues, and none of them have been code-related yet.
>
> This is clearly a problem and since KDE4 is an aggressive new
> major release, we should solve it in the KDE4 timeframe. We don't
> want to have to wait until KDE5 for a build system that doesn't
> suck, do we?
>
> Without further ado, the notes from the discussion.
>
> Must support:
> - generating binaries (duh)
> - generating shared libs (on all ELF platforms + MacOS X; Windows?)
> - icon installation
> - uic, moc, KConfigXT, etc
> - GCC visibility
> - automatic dependency resolution
> - manual hints for dependency resolution
> - flex/bison
> - non-recursive (flat) builds
> - --enable-final
> - builddir != srcdir
> - simple to the point of being learnable within 5 minutes
> - kdeinit support (?)
> - multiple build targets (libfoo, libbar, libbaz) in one file
> - --compile-slots, like in unsermake
> - pkg-config support
> - support rpath sanely
> - ability to link & run uninstalled binaries
> - easily integrated into KDevelop
> - 'admin' needs to be shipped in KDE instead of in src of each app
> (if we keep the 'admin' dir, that is)
>
> Would be nice, but not necessary:
> - having a standard and distributed build system and test suite
> - ability to build from svn:/trunk/KDE
>
> Thoughts?
kde is based on QT. QT have qmake, which already supports many platforms.
There are some extensions required, but as far as I know qmake, there are
many things already solved.
Because the autotools are not working very good on native windows Jaruslav
Staniek already uses qmake for compiling kde.
> - generating binaries (duh)
qmake:yes
> - generating shared libs (on all ELF platforms + MacOS X; Windows?)
qmake:yes
> - icon installation
qmake:yes
> - uic, moc,
qmake:yes
> KConfigXT, etc
qmake:unknown
> - GCC visibility
?
> - automatic dependency resolution
qmake:yes
> - manual hints for dependency resolution
?
> - flex/bison
qmake:yes
> - non-recursive (flat) builds
qmake:yes
> - --enable-final
qmake:probably no
> - builddir != srcdir
qmake:yes
> - simple to the point of being learnable within 5 minutes
qmake:yes
> - kdeinit support (?)
qmake:no (yet,has to be implemented)
> - multiple build targets (libfoo, libbar, libbaz) in one file
qmake: no (yet,has to be implemented)
> - --compile-slots, like in unsermake
qmake: yes uses make
> - pkg-config support
qmake: yes
> - support rpath sanely
qmake: yes
> - ability to link & run uninstalled binaries
qmake: yes (using libtool)
> - easily integrated into KDevelop
qmake:yes
> - 'admin' needs to be shipped in KDE instead of in src of each app
> (if we keep the 'admin' dir, that is)
>
> Would be nice, but not necessary:
> - having a standard and distributed build system and test suite
> - ability to build from svn:/trunk/KDE
May be good to have a feature/tool/todo matrix to get an overview.
Regards
--
Ralf Habacker
More information about the kde-core-devel
mailing list