Lifted method access modes in KURLDrag and KMultipleDrag
Rafał Rzepecki
divided.mind at gmail.com
Thu Aug 18 18:04:47 BST 2005
On Tuesday, 16 of August 2005 20:55, David Faure wrote:
> On Thursday 11 August 2005 01:44, Rafał Rzepecki wrote:
> > On Wednesday, 10 of August 2005 03:03, David Faure wrote:
> > > On Saturday 06 August 2005 18:22, Rafał Rzepecki wrote:
> > > > Currently I have worked around the problem by just casting the
> > > > KURLDrag onto an ancestor and then calling the method (which is
> > > > public there). But I feel this should be corrected. KMultipleDrag
> > > > also has this problem.
> > >
> > > Yep, I'm guilty for both ;)
> > >
> > > (OTOH I can't think of a reason why someone would want to call
> > > format or encodedData directly, those are being called by the receiver
> > > side, which doesn't know which QDragObject subclass is being used...)
> >
> > Imagine implementing a custom QDragObject, which should provide URIs
> > beside whatever other formats.
>
> The best way to do that is to use KMultipleDrag.
>
> (btw in Qt4 with QMimeData the problem disappears completely, so we're only
> talking about Qt3 here)
>
> > One way of doing this is subclassing KURLDrag, but
> > this is sometimes not desirable. Another way would be to have a private
> > KURLDrag object member, and delegate them calls whenever appropriate. For
> > example:
> >
> > char *MyDrag::format( int i ) const
> > {
> > if ( i == 0 ) return "application/x-foo";
> > if ( iHaveAnotherFormat() && i == 1 ) return "application/x-bar";
> > i -= 1 + ( iHaveAnotherFormat() ? 1 : 0 );
> > return mUrlDrag->format( i );
> > }
> >
> > Because KURLDrag::format() was protected, you had to have mUrlDrag as a
> > QDragObject*/QStoredDrag* or QUriDrag*.
>
> I see. But I don't like this solution, since it's exactly the problem that
> KMultipleDrag solves for you.
Yes, I agree. However I've had some very specific reason not to use
KMultipleDrag in this particular case, which unfortunately I can't remember
right now. I can vaguely recall that there were some peculiarity which
wouldn't let KMultipleDrag work correctly without some workaround, so I chose
to implement my own QDragObject instead.
--
Rafał Rzepecki
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