ANNOUNCE: HEAD is open for development again
Charles Samuels
charles at kde.org
Sat Aug 14 00:35:11 BST 2004
On Friday 13 August 2004 4:26 pm, Michael Nottebrock wrote:
> On Friday 13 August 2004 23:37, Charles Samuels wrote:
> > Let me try again:
> > Ideally 90% of our users (Linux) would get their audio mixed by the
> > kernel (so they'd get the lower cpu usage, less latency, and
> > compatibility with other apps). The other 10% would get some stupid
> > soundserver to do the mixing.
>
> I'd much rather like 100% of the users getting something that won't
> effectively make non-Linux unsupported AND does not suck. I'm not sure 100%
> of the Linux users would like KDE suddenly being dependent on ALSA's
> api/abi-'stability' either.
Sorry Michael, if the kernel doesn't do the mixing, it's going to suck for
100% of our users. This has been proven time and time again by all the mixers
that have been attempted. I want something that works well for almost
everyone, and if the other 10% want their system work as well as it does on
Linux, then they can fix their kernels to support mixing.
We will provide a mixer, but it sucks far too much for something like this.
Our users *hate* soundservers. I *hate* soundservers. I want them to go
away! I particularly most want them to be unnecessary on the kernel I use,
Linux.
I'm not saying it should depend on alsa's broken API, I'm saying /dev/dsp (or
whatever that is provided) should provide mixing, by default, in the kernel.
It should *just work*.
>
> Why is low latency important for mixing two system notifications sounds
> together anyway? Last time I looked even Windows did not use ASIO to play
> "ding.wav".
A program (particularly a game) that needs low latency shouldn't interfere
with system notification sounds.
-Charles
--
Charles Samuels <charles at kde.org>
Don't change horsemen in the middle of an apocalypse!
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