SVG icons
Simon Hausmann
hausmann at kde.org
Mon Apr 8 18:55:18 BST 2002
On Mon, Apr 08, 2002 at 07:53:38PM +0200, Nikolas Zimmermann wrote:
> On Monday 08 April 2002 15:15, David Faure wrote:
> > On Sunday 07 April 2002 10:32, Nikolas Zimmermann wrote:
> > > On Saturday 06 April 2002 22:52, Simon Hausmann wrote:
> > > > On Sat, Apr 06, 2002 at 03:50:22PM +0200, Nikolas Zimmermann wrote:
> > > > > i wonder if i may commit the SVG iconloader stuff.
> > > > > The ksvgtopng utility is also included.
> > > >
> > > > Do you mean support for 'live-rendering' of SVG icons in the
> > > > iconloader or a way of rendering an SVG icontheme to a standard png
> > > > icontheme at build time? Or a combination of it (like, leaving the
> > > > iconloader as-is but having free scaling in KonqIconView for svg
> > > > icon themes) ?
> > >
> > > Right, a combination.
> > > On compiletime ksvgtopng, would convert the kde svg icons
> > > to png's for all standard sizes.
> > > And for everything else, live rendering.
> >
> > So all that libart stuff in kdecore isn't even used in the normal case ??
> It actually is, just not "visible" for the user. But during the compiletime
> the icons (in future, for example all kde icons are svg, to make it easier
> for artists) are converted from svg to png. So we'd need that in kdelibs,
> somehow.
>
> You understand me?
But if the intermediate goal (for say the 3.x range) is to have .svg
as source format and to get an svg icon set compiled (rendered) into
a .png based icon set at build time, then why is there a need to
have libart and all that stuff in kdecore?
Simon
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