main TODO file ?
Ralf Habacker
ralf.habacker at freenet.de
Mon Oct 17 00:27:27 CEST 2005
Am Samstag, 15. Oktober 2005 16:17 schrieb tnagyemail-ml at yahoo.fr:
> > But for users, who will take a fast look what to do
> > and where they can perhaps
> > help , without reading any platform related doc.
>
> As you wish, my last email was only a suggestion.
I think, were it is it no so important, the import thing is that we should
have a rule where to places bugs and todos to keep in mind. May be that the
recent core developers have all this stuff in mind, but it seems recently
that there will be more developers in future.
I would add the following lines to
BUGS
see BUGS.TXT
TODO
see TODO.TXT and python sources for TODO's
see RULES.TXT for some project rules
-> this file contains source code style and documenting rules
Any problem with this ?
> > TODO and BUGS have a general sections and a
> > platform specific section and
> > anybody who fixes a bug/todo can see if there are
> > platform related bugs in
> > one view.
> >
> > Additional in the past there were some questions
> > raised up like a generic
> > solution for '#', which had to be noted anywhere.
>
> When possible, use relative paths ('../kdecore/' etc).
> To specify a directory that lies in the original
> source directory use '#'.
>
>
> Scons does not duplicate all files directly, it only
> makes symlinks or copies of nodes that have been
> declared ( SCons.Node.FS.File('something') )
>
> Since we need both folders to be added and most of the
> time we do not want to bother adding both build and
> source dirs to the scripts, i suggest to use '#' paths
> only and to silently add the builddir equivalent.
>
> There is already a scons feature to do this, but in
> the opposite way:
> SCons.Node.FS.Dir('somepath').srcnode()
>
>
> Thomas
>
>
> /* Thomas Nagy */
>
>
>
>
>
>
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