scons build files for kdegames

Albert Astals Cid aacid at kde.org
Sat Dec 3 13:23:13 CET 2005


A Dissabte 03 Desembre 2005 12:44, Ralf Habacker va escriure:
> Holger Schröder schrieb:
> >Hi,
> >
> >at http://kdab.net/~dfaure/kdegames-scons.tar.bz2 you will find the files
> >needed to compile kdegames with scons. the
> >work is based on the SConscript files from Thomas Nagy
> >in /branches/work/kdegames-scons/v1/.
>
> Which seems not to be ported to QT4, do you have really compiled this
> stuff  ( trunk/KDE/kdegames is also not ported to QT4)
Most of it is. The only things that don't build are kfouleggs, ksirtet adn 
atlantik iirc

> >i put the SConscript files into a svn
> >checkout of kdegames trunk and added the SConstruct file and the bksys
> > subdir from kdelibs trunk. then i started adapting things for kdegames,
> > added some functions and made the SConscript files a little simpler.
> >
> >i would like to commit the sconscript files to kdegames trunk, and the
> > bksys subdir should go to kdegames trunk temporarily too.
>
> What does the maintainer of kdegames think about ?
There is not much of that. Me as a person that has a light interest on 
kdegames says i'd like the sconscript to be there, but please don't commit 
the bksys directory to kdegames, use svn:externals for that.

Albert

>
> >then i would like to
> >merge my changes to kdelibs bksys step by step.
>
> no problems here with the new functions. For the other things see below.
>
> >this is what i changed:
> >
> >- make the env.subdirs() function create the dirs in the build dir on the
> > fly, also when some parent dirs have to be created on the way down to the
> > dir, too.
>
> Does the configure process does not build such dirs ? What is the reason
> to move this generating into env.subdirs() ?
>
> >- added a locallibs member to genobj class. this can be used to handle
> >depencencies to libs automatically in a platform-independent way:
> >
> >in an object you write a line:
> >
> >obj.locallibs = '../libkdegames/kdegames'
> >
> >this can the be split up into the relative path to the lib in the build
> > dir, and the platform-independent part of the lib name. then the genobj
> > class can add the dependency to the lib, when this member is not empty.
> > by doing so, the SConscript files do not have to add the env.Depends(
> > 'xxx',
> >'#libkdegames/libkdegames.so' ) lines when they want to link against a
> >library.
>
> How does this feature differs from the setting a library with libpaths
> and libs attribute ? Using <path>/<file> uses a filesystem related
> syntax, which may be in reality not a valid path. I think this requires
> some more discusssions.
>
> >- added some new functions to install kde files:
> >kdeheaders, kdeappdata, kdekcfg, kdesktopfile
> >these functions take the following arguments: files, subdir
> >they are used to install some files into the respective kde installation
> > dir, or a subdir thereof.`
>
> seems good to me.
>
> >the files argument can contain the * glob character, and when it does, the
> >string will be expanded to the respective files, for example '*.png' to
> >'a.png b.png c.png'. this makes installing of many similar files to the
> > same destination dir easier. the expansion is only done, if * is
> > contained in files, so no expensive reading of directories is done, when
> > it is not used.
>
> Adding wildcard support looks nice to me.
>
> >- a new kdeauto() installation function:
> >it does the following tasks, if the files are there:
> >  - install *.desktop file
> >  - install *ui.rc file
> >  - install eventsrc file
> >  - installs icon files
> >  - installs *.kcfg
> >this makes installation of the typical kde files easier and less error
> > prone.
>
> make sense
>
> >- detect the version of ui files when they have the extension .ui, the
> > same way as unsermeke does it
>
> okay
>
> >when you want to try it out, you have to extract the tarball to the
> > kdegames dir, and then do:
> >
> ># set qt dir
> >export QTDIR=/path/to/qt-4
> ># configure with kde dir
> >scons configure prefix=/path/to/kde4
> ># build, and continue, when errors happen
> >scons -k
> ># install it to where you want
> >scons prefix=/some/other/path -k install
>
> Compiling a package which depends on kdelibs require mainly that the
> kdelib package is installed How do you archive that the pathes in
> cache/kde4.cache.py are set to the kde installation dir instead to the
> kdelibs build dir ?
>
> >then you can diff the installed stuff against a unsermake-installed
> > version of kdegames. then you will find that the installation of icons is
> > not the same as with unsermake, but the rest is alread quite similar.
>
> Do you know about the reasons ?
>
> >please review the patches and tell me what you think about it
>
> I think the new functions make absolute sense and there are no problems
> to check this in. What is required then is to update am2bksys.py. Are
> you working on this too ?
>
> With the locallibs I think there are some additional discussions
> required. What does Thomas say to this ?
> BTW: Good work :-)
>
> regards
> Ralf
>
>
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