[Kde-bindings] playground/bindings/kimono

Richard Dale Richard_Dale at tipitina.demon.co.uk
Wed Dec 7 16:45:00 UTC 2005


On Wednesday 07 December 2005 13:58, Arno Rehn wrote:
> Am Mittwoch, 7. Dezember 2005 10:46 schrieb Richard Dale:
> > SVN commit 486268 by rdale:
> >
> > * The Qyoto 'hello world' program is working!
> > * Added QString <--> C# string marshaller
> > * The '_smokeObject' private instance variable is now correctly set up
> >   when a new instance is constructed. This allows the underlying C++
> > instance for a given C# instance to be obtained.
> > * The static private variable 'pointerMap' inside the Smoke invocation
> >   contains a Hash with key of C++ instance addresses which map onto the
> >   corresponding C# instance. This allows a C# instance for a given C++
> >   instance to be obtained. The C# instances are held as weak references
> >   and so they won't interfere with normal garbage collection.
> > * The first cannon game tutorial 't1' now works, so just 13 more to go..
> >
> > CCMAIL: kde-bindings at kde.org
> >
> >
> >
> >  M  +39 -6     SmokeInvocation.cs
> >  M  +7 -4      makefile
> >  M  +30 -3     qt3handlers.cpp
> >  M  +20 -4     qt3qyoto.cpp
> >  A             t1.cs
> >
> >
> > _______________________________________________
> > Kde-bindings mailing list
> > Kde-bindings at kde.org
> > https://mail.kde.org/mailman/listinfo/kde-bindings
>
> Just cool.
> I uploaded the followeing file, so you just have to write in the Code
> 'Qyoto.Init_qyoto();' and not the whole API-Declaration.
> http://www.arnorehn.de/programming/Qyoto.cs
> Just copy it to "/qt3qyoto" or "/qyoto".
OK, I'll add that to the project.

Is there a way of invoking some code on loading a package in C#? So we could 
call Qyoto_Init() automatically.

-- Richard



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