[Kde-bindings] Re: Re: qtruby: Qt::TextView issue?

Richard Dale Richard_Dale at tipitina.demon.co.uk
Thu Sep 23 23:49:43 UTC 2004


On Thursday 23 September 2004 17:08, Navindra Umanee wrote:
> Arash Abedinzadeh <thunfisch at thunfisch.org> wrote:
> > class MyImage < Qt::Widget
> >         def initialize
> >                 super()
> >                 @image = Qt::Image.new("/path/to/image.png")
> >         end
> > end
>
> Here you're just creating a class that contains an image in a field.
> It isn't doing anything.  If you ask it to show, there's nothing to
> show.
>
> I think you should use Qt::Label to display pictures or text.
>
> http://doc.trolltech.com/3.3/qlabel.html#setPixmap
>
> Try this:
>
> ---------------
> require 'Qt'
>
> a = Qt::Application.new(ARGV)
>
> image = Qt::Image.new("/home/navindra/out.png")
> pixmap = Qt::Pixmap.new(image)
>
> label = Qt::Label.new(nil)
> label.setPixmap(pixmap)
> label.show
>
> a.setMainWidget(label)
> a.exec
> ---------------
>
> I just got this by playing around, maybe someone will know a better
> way or approach or correct my syntax.
That looks good to me. Note that you can use this syntax instead of setXXX() 
if you prefer:

require 'Qt'
include Qt

 a = Application.new(ARGV)

image = Image.new("/home/navindra/out.png")
pixmap = Pixmap.new(image)

label = Label.new(nil)
label.pixmap = pixmap
label.show

a.mainWidget = label
a.exec



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