[Kde-accessibility] [KDE Usability] Bad Studies Are Worse: About the Recent Results on Detail in Icon Design
Björn Balazs
bjoern.balazs at user-prompt.com
Fri Jan 11 19:38:50 UTC 2013
Dear mutlu,
thank you for at least giving your reply a softening frame before cross-
posting it all over the world.
I am very happy to talk to you and others about the criticism you have
(Preferably in the comments of the post, so others gain a benefit from it). I
personally think there is some misunderstanding. So let me clarify a few
points.
You insinuate that there is a call to action
You say:
> please don't encourage the F/OSS community to invest resources into design
> based on well-meaning but simply wrongly executed studies.
I do not do that - I would not dare to do that based on the results I present.
I simply say:
> Whenever you create icons, try to be as iconic as possible – or to phrase it
> differently: try to remove as much details from your icons as possible. It
> is likely that the quality of your icons will win.
This is something I would quote even without any data as a background. Use as
much detail as you need, but not more. Anything fancy and additional will make
the icon worse. Nothing special here. Nothing like: Throw all icons away and
redo them. I am not even pointing to a single icon in this study and say
'throw it away'. So your warning seems to be exaggerated to me.
Next you say:
> This study is so flawed that the value of its results is nonexistent.
The misunderstanding here is that there is no 'study' concerning high- and
low-level details in icons. The word 'study' is used first in the comments.
I say:
>It seems to be an easy truth: Too much detail in icons confuses the users. So
>we wondered whether we could find any evidence for this truth in the data of
>our large scale test of the LibreOffice Icons.
If you read this, it becomes clear that we look at the results of something
that was never designed for testing low- vs. high-detail icons. We are simply
looking at a prejudice about icon design - in this case: more detail is worse.
And we are using something we accidentally have - the results of the
LibreOffice Icon Test study.
The results are not useless. I tell you this as someone who has actually done
a lot of statistics in his life. We look whether in this set of data we can
find evidence that the prejudice is wrong - and we cannot. The methodology is
well respected: We did a rating of icons with two experts and discussed icons
we disagreed. The rest is simple statistics.
This is exactly what I describe in the post. So where might I be wrong?
I think I made one mistake in this whole article - and I would like to
apologize for that: The formulation of the headline and the teaser probably is
a bit too brave and might hence be misleading.
I want to take the chance, as you are so heavily concerned about the question
of detail in icons:
As you already outlined the design of a study that would directly address the
question of high- vs. low-detail icons, I happily invite you - and others
interested as well: I will support you as much as I can with conducting such a
study. I personally would be interested in the results as well.
All the best,
Björn
Am Donnerstag, 10. Januar 2013, 10:22:10 schrieb mutlu_inek:
> Dear Icon Designers, Usability People and Survey Makers,
>
> I am cross-posting a response I left on the blog entry "More is worse:
> About Detail in Icons" posted by Björn Balazs on User Promt and
> aggregated on Planet KDE. It can be found here:
> http://user-prompt.com/more-is-worse-about-detail-in-icons/
>
> I do not intend to deride the work that has
> gone into this study, but I fear that the community may be misled by the
> results of a highly flawed methodology. Mind that I am not a statistician,
> but I know enough about this topic that I can spot some major flaws in
> no-time. Please find a part of the text (with less typos) below.
>
>
> """
>
> This
> study is so flawed that the value of its results is nonexistent. Taking it
> seriously may even be harmful.
>
>
> First of all, the distinction between low-detail
> and high-detail icons is highly inconsistent. Second, those in the first
> category point to rather well-known, well-entrenched and often-used actions
> the icons of which many will easily recognize, while the latter are less
> often used. Third, the latter category also includes icons such as the
> "auto-spellcheck" and the "spelling and grammar" icons that are very
> close to one another both in meaning and in iconic representation. Thus, an
> allegedly low-detail icons like "save" will score higher than either of the
> spell-related icons due to the inherent ambiguity. Concluding that this has
> to do with the level of detail (which in my opinion is very similar) is not
> the way to go.
>
> Instead,
> you would need two sets of icons that represent the same actions, one
> with more and one with less detail. Both icon sets would have to be
> equally known or unknown to your audience. A statistician might tell you
> more.
>
> I do appreciate your work, but please
> don't encourage the F/OSS community to invest resources into design that
> are misdirected based on well-meaning but simply wrongly executed
> studies.
>
> Thank you.
> """
>
> All the best,
>
> mutlu
>
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--
Dipl.-Psych. Björn Balazs
Business Management & Research
T +49 30 6098548-21 | M +49 179 4541949
User Prompt GmbH | Psychologic IT Expertise
Grünberger Str. 49, 10245 Berlin | www.user-prompt.com
HRB 142277 | AG Berlin Charlottenburg | Geschäftsführer Björn Balazs
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