Review Request: Bounding boxes for GameObjects
Laszlo Papp
lpapp at kde.org
Sun Dec 9 19:52:07 UTC 2012
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I was wondering if it made more sense to use the term "axis-aligned bounding box" (AABB) for the filename and class rather than just "axis-aligned box". The former seems to be more common usage out there.
- Laszlo Papp
On Dec. 1, 2012, 3:16 p.m., Felix Rohrbach wrote:
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> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/106712/
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> (Updated Dec. 1, 2012, 3:16 p.m.)
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>
> Review request for Gluon.
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> Description
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> This adds bounding boxes for GameObjects, based on the patch for Components. I'm not really sure if the rotation works, as I don't have much experience in graphics.
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> Diffs
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> core/axisalignedbox.h 5d9cab1
> core/axisalignedbox.cpp 9e7e3eb
> engine/gameobject.h c042e94
> engine/gameobject.cpp a0d059f
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> Diff: http://git.reviewboard.kde.org/r/106712/diff/
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> Testing
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> Compiles (x86_64, Qt 4.8.3)
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> Thanks,
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> Felix Rohrbach
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>
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