Review Request: Add functions to get the size of a component

Felix Rohrbach fxrh at gmx.de
Mon Aug 20 16:58:35 UTC 2012



> On Aug. 20, 2012, 3:18 p.m., Arjen Hiemstra wrote:
> > Oh, and while you're at it, why not add a boundingBox() method to GameObject that returns an AAB that is the combination of all components?

Well, that's the plan :) For boundingBox, I need to take a look how the rotation and scaling stuff works for game objects, so I wanted to put that in another patch.


- Felix


-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/106047/#review17755
-----------------------------------------------------------


On Aug. 17, 2012, 1:28 p.m., Felix Rohrbach wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/106047/
> -----------------------------------------------------------
> 
> (Updated Aug. 17, 2012, 1:28 p.m.)
> 
> 
> Review request for Gluon.
> 
> 
> Description
> -------
> 
> I'd like to have these functions to compute the size of GameObjects.
> 
> 
> Diffs
> -----
> 
>   core/CMakeLists.txt 3d94d84 
>   core/axisalignedbox.h PRE-CREATION 
>   core/axisalignedbox.cpp PRE-CREATION 
>   engine/component.h db86220 
>   engine/component.cpp 2999d84 
> 
> Diff: http://git.reviewboard.kde.org/r/106047/diff/
> 
> 
> Testing
> -------
> 
> 
> Thanks,
> 
> Felix Rohrbach
> 
>

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.kde.org/pipermail/gluon/attachments/20120820/d128d8df/attachment.html>


More information about the Gluon mailing list