Prefab Support

Dan Leinir Turthra Jensen admin at leinir.dk
Mon Nov 7 21:07:47 UTC 2011


On Monday 07 Nov 2011 20:35:02 Felix Rohrbach wrote:
> Hi there,
> 
> Based on the work of Leinir, I've worked a bit on the prefab support of
> gluon and I think I've reached a state where it can be merged back into
> master. Current version is in the branch prefab.
> 
> What should work now:
> - Creating prefabs from GameObjects by drag'n'drop
> - Creating instances of prefabs by drag'n'drop
> - Reverting and applying changes of a prefab
> 
> What does not work:
> - Reverting/applying only one child of a prefab instance. There is a button,
> but it doesn't do anything. It can be removed for a release.
> 
> What was not tested:
> - Prefabs in prefabs
> 
> The branch has 7 commits. The diff between the master and the prefab branch
> is 1624 lines (887 additions, 275 removals).
> 
> Do you want to review it on reviewboard, or is that too much work for you?

  Can you do a single patch of it and RB it? That way we should be able to 
catch the worst things just in case. However, this /is/ a new, not very 
invasive subsystem, since the deeply invasive parts are already in master, so 
i would say let's get it into master so we can get it tested out more 
thoroughly :)

-- 
..Dan // Leinir..
http://leinir.dk/

                          Co-
                            existence
                          or no
                            existence

                          - Piet Hein


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