Trying the MacOS build again
Johnny Jazeix
jazeix at gmail.com
Mon Jan 22 17:43:41 UTC 2018
In the source folder, did you do a "git submodule init && git submodule
update"? It should retrieve the box2d library in the "external" folder.
2018-01-22 18:39 GMT+01:00 B.J. <bj at koupps.net>:
> Thanks! I didn’t get much further but maybe it’ll be different if I
> switch to the latest source tree; will do and get back.
>
> More verbosely though, in case anyone’s curious, here’s how it goes with
> Box2D thus far:
>
> $ make
> Scanning dependencies of target createShareFolders
> [ 0%] Generating shareFolders
> [ 0%] Built target createShareFolders
> Scanning dependencies of target qml_box2d
> [ 0%] Creating directories for 'qml_box2d'
> [ 0%] No download step for 'qml_box2d'
> [ 0%] No patch step for 'qml_box2d'
> [ 1%] No update step for 'qml_box2d'
> [ 1%] Performing configure step for 'qml_box2d'
> Cannot find file: /Users/bjcupps/src/GCompris-0.61/external/qml-box2d/
> box2d.pro.
> make[2]: *** [qml_box2d-prefix/src/qml_box2d-stamp/qml_box2d-configure]
> Error 2
> make[1]: *** [CMakeFiles/qml_box2d.dir/all] Error 2
> make: *** [all] Error 2
>
>
> cmake did say something about git though, which I didn’t notice when Box2D
> was disabled; not sure if that’s related:
>
> -- Building qml-box2d module from submodule
> -- Found Git: /usr/bin/git (found version "2.14.3 (Apple Git-98)")
> fatal: Not a git repository (or any of the parent directories): .git
> -- Configuring done
>
> On Jan 22, 2018, at 11:22, Johnny Jazeix <jazeix at gmail.com> wrote:
>
> Hi,
>
> can you change the option QML_BOX2D_MODULE to submodule when you run
> cmake.
>
> enabled does not exist ;) (https://github.com/gcompris/
> GCompris-qt/blob/master/CMakeLists.txt#L373).
>
> cmake -DQML_BOX2D_MODULE=submodule -DACTIVATION_MODE=internal
> ../GCompris-0.61
>
> I guess it would be better to start from the latest code version (I don't
> think much have changed regarding the build).
> Thank you,
>
> Johnny
>
> 2018-01-22 17:50 GMT+01:00 B.J. <bj at koupps.net>:
>
>> I started with GCompris 0.61’s source tree and decided to work up from
>> there…it does compile and run when I disable Box2D (with no images of
>> course, just a white screen with working animated words etc…)
>>
>> So now I guess we need to get Box2D working on this platform? So far
>> here’s what I get from this command:
>>
>> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>>
>> $ cmake -DQML_BOX2D_MODULE=enabled -DACTIVATION_MODE=internal
>> ../GCompris-0.61
>> -- The C compiler identification is AppleClang 9.0.0.9000039
>> -- The CXX compiler identification is AppleClang 9.0.0.9000039
>> -- Check for working C compiler: /Applications/Xcode.app/Conten
>> ts/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc
>> -- Check for working C compiler: /Applications/Xcode.app/Conten
>> ts/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc -- works
>> -- Detecting C compiler ABI info
>> -- Detecting C compiler ABI info - done
>> -- Detecting C compile features
>> -- Detecting C compile features - done
>> -- Check for working CXX compiler: /Applications/Xcode.app/Conten
>> ts/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++
>> -- Check for working CXX compiler: /Applications/Xcode.app/Conten
>> ts/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -- works
>> -- Detecting CXX compiler ABI info
>> -- Detecting CXX compiler ABI info - done
>> -- Detecting CXX compile features
>> -- Detecting CXX compile features - done
>> -- Performing Test COMPILER_SUPPORTS_CXX11
>> -- Performing Test COMPILER_SUPPORTS_CXX11 - Success
>> -- Performing Test COMPILER_SUPPORTS_CXX0X
>> -- Performing Test COMPILER_SUPPORTS_CXX0X - Success
>> CMake Error at CMakeLists.txt:416 (message):
>> Did not find the qml-box2d module in system scope and submodule build
>> was
>> not requested. Can't continue!
>>
>> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>>
>> I did peek at the CMakeLists file to see how the other platforms differed
>> but I didn’t see Box2D mentioned. Since I don’t know anything about that
>> QT feature (yet) I’ll go see if I can read up a little, but in case
>> someone’s already started working on any GCompris tree after 0.52 on MacOS
>> I figured I’d mention that I’ve begun looking at it again, in case anyone
>> can save me any steps. Wish me luck..thanks.
>>
>> B.J.
>>
>>
>
>
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