Railroad review
JAZEIX Johnny
jazeix at gmail.com
Tue Apr 4 20:28:57 UTC 2017
Hi,
I tested it and added comments in
https://phabricator.kde.org/R2:fbf51ef721fc50e1b7d82bda75dfc0aa19ceed32
directly.
Johnny
On 03/12/17 22:20, JAZEIX Johnny wrote:
> Hi,
>
> I didn't test it but here is the apk:
> https://drive.google.com/open?id=0B1Wylu9YXKcKaVVDUmVMV3E0Tmc
>
> For reload, I didn't say it's a bad idea :). It would be even better
> if once you click on reload, it displays the initial wagons and if you
> click again, you don't restart from beginning but from where you were.
> And in this case, it's no more a "reload" but more a "hint". I just
> checked and what I'm talking about is the current implementation as in
> the Gtk+ version if you want to test.
>
> Johnny
>
> On 03/10/17 17:27, Utkarsh Tiwari wrote:
>> Hi Johnny,
>> I agree with your opinion on timer, it's adds stress factor. We
>> should remove it.
>> Reload button sounds like a good idea instead of restarting the game
>> everytime.
>>
>> According to me, the horizontal layout would appear better than
>> vertical layout for flows. Putting all the wagon in a row would still
>> need to add the scroll view. Swiping with flick is easier on mobile
>> devices than smaller scroll bars. If you would suggest the vertical
>> layout to be implemented, I can do that :)
>>
>> Could you please provide me with the apk of the latest Railroad code?
>> I would like to test it on my android device.
>>
>> Regards,
>> Utkarsh Tiwari
>>
>> On Thu, 9 Mar 2017 at 02:32 JAZEIX Johnny <jazeix at gmail.com
>> <mailto:jazeix at gmail.com>> wrote:
>>
>> Hi,
>>
>> for me the timer has no plus-value (except potentially stress
>> children if they don't manage to memorize in time) so I would
>> remove it.
>>
>> I would also change the reload button to the hint button that
>> would display the locomotives again (instead of removing
>> everything) and potentially hiding all the locomotives below
>> while it's on hint mode.
>>
>> You can probably add one step in the introduction to tell the
>> child to drag and drop the wagons on top.
>>
>> I find a little confusing having the drag/drop and swiping with
>> the same command (basically, swiping if you select and go
>> left/right and drag item if going top or bottom?). Maybe if the
>> flows were top to bottom (meaning more rows, all the wagons in
>> one row being always displayed) with a vertical scrollbar on the
>> side, it would be better? What do you think?
>>
>> I think resource/bg.svg is not used.
>>
>> Except these points the logic is good for me, I'll check the code
>> later.
>>
>>
>> Johnny
>>
>>
>> On 03/05/17 14:55, Utkarsh Tiwari wrote:
>>> Hi,
>>> Here is the updated Revision for the Railroad activity -
>>> https://phabricator.kde.org/D4014
>>>
>>> Improvements:
>>>
>>> 1. Drag/drop improved for top and lower section
>>> 2. Timer added to let player have time to memorize and do swipe
>>> view before the train vanishes
>>> 3. Intro message changed
>>> 4. Swipe area provide in the top carriages section for user to
>>> view hidden ones in portrait mode
>>>
>>>
>>> Please test it and share your reviews
>>>
>>> Regards,
>>> Utkarsh Tiwari
>>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.kde.org/pipermail/gcompris-devel/attachments/20170404/70689e1c/attachment.html>
More information about the GCompris-devel
mailing list