[GCompris-devel] HEADS UP: git submodule on master
Holger Kaelberer
hk at elberer.de
Thu Oct 22 18:39:08 UTC 2015
Hi
On 21.10.2015 01:16, Holger Kaelberer wrote:
> Merged with master.
>
> Note for all devs:
>
> There is a git submodule on master now. Therefore after git pull-ing do an initial
>
> git submodule init && git submodule update
>
> before building.
This submodule broke the CI builds of gcompris and I got some feedback on it from Ben [1].
To sum up: For packaging to always and only rely on an external dependency like we do atm is not
what packagers and ci-admins prefer.
qml-box2d was made a submodule and is built automatically to make handling convenient for
developers. I expected that we need to adjust the current build once GCompris-qt is upstream in some
distribution's package repo. If we have to change building again now for ci, let's agree upon how we
do it first.
That's the status quo:
- Right now the qml-box2d dependency is contained as git submodule and automatically built in the
build-dir and installed into INSTALL_PREFIX/lib/qml. Without the submodule being checked out the
build fails.
- On desktop: Most distros (checked ubuntu, FC) don't package qml-box2d (in the version we need it).
So right now we need to provide the plugin in an installation/runtime. Devs need to
compile(+install) it for building and testing.
- On android (and the other experimental targets) there is of course no other way than to package
the plugin in an apk. At build time it needs to be present somewhere, if it is installed below the
system's QML2_IMPORT_PATH it gets pulled into the apk during build.
- Same probably for CI (builds afaik only linux/gcc atm): the module needs to be present somewhere
in the env.
According to Ben the preferred way for packaging as well as for ci is to set up the build-env
properly (injecting the dependency) prior to building gcompris itself.
The same would probably be the case for a packaging scenario where qml-box2d would be provided as a
package. (Correct me if I'm wrong)
Options we have:
1. Remove the submodule/automatic build completely and leave it to the developer/ci/packager set up
his build-env properly. That's what I wanted to avoid when I added the submodule. In this case the
dev would need to clone qml-box2d + qmake && make && make install it for each target platform/Qt
target he wants to build for. Once installed the module is in place.
Not sure if this is possible for packaging as the installed dependencies must be pulled into the
package then.
2. Make the build optional with somehting like -DBUILD_QML_BOX2D. The default would be to let it
fetch from the system/env and error out if it is not found. In this case a developer would still
have the option to let it build automatically if passing -DBUILD_QML_BOX2D
2.a) As 2 but with inverted default: Build per default the dependency and let it switch off with
something like -DUSE_SYSTEM_QML_BOX2D. In this case the ci/packager would need to pass the build-switch.
3. As 2 but remove the submodule and turn the dependency into a cmake ExternalProject directly
pulling in from a remote git-URL. At build-time the dependency would then get cloned into the
build-prefix and build automatically. This gets rid of the submodule stuff with the overhead of
needing to clone once for each build-location and target.
3.a) As 2.a but with ExternalProject instead of the submodule.
4. Build and link qml-box2d statically to gcompris, should be possible if the module is registered
manually at app startup. This would solve all problems at runtime, but smells like hacking around
missing dynamic dependencies.
Personally I'd vote for 2 which leaves all options while defaulting to what seems to be packaging
conventions.
What do you think?
CCing Ben, Scarlett and Bruno, feedback appreciated.
Thanks,
Holger
[1] https://sysadmin.kde.org/tickets/index.php?page=tickets&act=view&id=BJR-9730
More information about the GCompris-devel
mailing list