[GCompris-devel] Teasing, GCompris on iPad

Bruno Coudoin bruno.coudoin at gcompris.net
Mon May 11 19:49:48 UTC 2015


Hi all,

I made some progress on the iOS front and just published a teaser
showing that we are really close to an iPad version:
https://www.youtube.com/watch?v=yymSARYoHvc

So far, the main issues left are:
- some svg images are rendered twice as big as needed, it make some
games unusable. It is probably an artefact of the retina display where
apple cheat the resolutions.
- it  is slow to entering an activity
- specifically the connect4 game IA is really slow. It is also too hard
to win against Tux so maybe with less IA we can solve to slowliness to
the user interface issue.

Bruno.



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