[GCompris-devel] the MacOS side of things
Bruno Coudoin
bruno.coudoin at gcompris.net
Sat May 2 22:35:13 UTC 2015
Hi, thanks for your feedback, see my answers bellow.
Le 30/04/2015 19:44, B.J. a écrit :
> Here are some [very] minor things I've noticed while students use 0.35
> release under my observation:
>
> * Sliding block puzzle game (cars) - it might help if
> refreshing/resetting the current puzzle would maintain the same
> car colors...it changes them each time as it is.
>
I also noticied this but was lazy to look at it. This is now fixed.
> * Number sequence (connect the dots) - if it's possible to offer a
> preference to begin at 1 instead of 0, it might be a minor
> enhancement, since some users don't have sufficient cognition to
> remember the concept of “zero"
>
Fixed, it starts at 1 all the time.
>
> * In “falling words” if students type any faster than the voice that
> announces letters, the queue of sounds to be played pile up. If
> the level changes the voice will continue reading letters from the
> last level. It’s more entertaining/amusing than cumbersome, but
> like I said these are minor—trying really hard to point out
> anything we can find!
>
I could not reproduce but added a clear of the audio queue on level change.
>
> * Fullscreen works if we enter preferences, turn fs off, return to
> the main screen, enter preferences again, turn fs back on, and
> return to the main screen. Once the program is exited we have to
> run through the same process to re-enable true fullscreen. I’m
> sure that one’s already known though.
>
This one is more complex. We have to report the bug to Qt. A good
workaround is to use ctrl-f several times until for are in the desired
state.
> Otherwise I don't think they're noticing anything super-odd yet; we'll
> keep at it. We can't wait until the jigsaw puzzles and/or the
> painting details are ready, hopefully someday :)
This is in the pipe.
> So many things are better, but in particular they've noticed that
> "count the items" (because of the per-item checking) and "falling
> words" (because of the audio feedback) are vastly improved. I'm going
> to try to play with the fullscreen problem this summer if i can
> allocate time. Bruno—thanks again for sending me notice about the new
> binary!
>
I am glad the children and you noticed our efforts.
Bruno.
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