[gcompris-devel] new activity idea - mouse-wheel zoom

Bruno Coudoin bruno.coudoin at gcompris.net
Sun Sep 9 21:38:05 UTC 2012


Le dimanche 09 septembre 2012 à 21:56 +0200, Peter Albrecht a écrit :
> Hi!
> 
> On 09.08.2012 15:05, Bruno Coudoin wrote:
> > Le 08/08/12 13:21, Peter Albrecht a écrit :
> >> ... I had planned to implement: Train
> >> zooming with the mouse wheel
> >>
> >> # Goldmining #
> >>
> >> The user is presented a rock wall. At a certain position the
> >> user can see something sparkling. The user has to zoom in
> >> three time until she/he is very close to the wall. At this
> >> zoom level, a gold nugged can be seen instead of just a
> >> sparkling effekt. The user clicks on the nugget to mine it.
> >> Than she/he has to zoom out again to the top level, to see
> >> the next point sparkling.
> >>
> > 
> > I like it !
> 
> Ok, I am almost done with my mining-activity.
> But I keep it solely on my local git repository (and
> backup), until I'm satisfied with it. ;)
> 
> At the moment I am looking for some sounds. I think,
> "/usr/share/tuxpaint/sounds/magic/realrainbow.ogg"
> might fit very nice to the "new nugget is placed"-event.
> 
> "Tux Paint" is GPL licensed and GCompris is licensed under
> GPL V3.
> 
> 1) Can I use this sound? (I am new to all this licensing stuff)

Yes, Tux Paint is a good resource, they are doing a very good job
yes this is compatible with our own licence.

> 2) Should I copy it to
> "./src/mining-activity/resources/mining/realrainbow.ogg"?

Yes and in your code you play it with
gcompris.sound.play_ogg("mining/realrainbow.ogg")

> 3) Where do I give credit to the source? My guess: Git
> commit message and /src/mining-activity/mining.xml.in
> (section "_credits").

You can you this place or put a README file in your resource directory
to put a reference to all your resources.

Bruno.






More information about the Gcompris-devel mailing list