[gcompris-devel] Release 12.11PRE1

Bruno Coudoin bruno.coudoin at gcompris.net
Sun Nov 4 15:26:48 UTC 2012


Hi,

Sorry for my late answer. See my answers bellow.

Le mercredi 24 octobre 2012 à 23:06 +0200, Peter Albrecht a écrit :
> ** place_your_satellite **
> 
> The introduction text in "place_your_satellite" is not
> displayed very well:
> 
> > Click anywhere on the screen to place the satellite at a
> > distance from the planet.
> > Then click on the satellite and drag a line that sets the speed
> > of the satellite.
> 
> The third line, ending with speed is too long. It does not
> fit in the box.

This is odd because it works on my side. Looking at the code, we display
the box around the text. It seems like something is not working on your
platform. Maybe a different pango library may be the root cause.

> Is there any way to "win" this activity. I tried a few
> times, but after orbiting earth a few time it either crashes
> or flies away. This is a little bit frustrating.
> How about adding a goal like "try to keep the satellite in
> orbit for 10 rounds". Kids are no rocket scientists. ;)

I agree, we miss a goal in this activity. My suggestion would be to add
some goodies to catch with the satellite. We would place the goody in a
different orbit than the current one of the satellite. 

> 
> ** intro gravity **
> 
> There is no explosion, when tux crashes into a planet. ;)
> But I guess its more kid friendly without explosions.
> And of course, I would never like to see tux crashing into
> anything!

This is an error. In fact the Tux's spaceship does crash in the asteroid
and when he misses the shuttle.

Concerning the crash, I think that it's fine because here we have a
cartoon look and feel.

> 
> ** mixing colors of light **
> 
> Very nice idea! :)
> Level 4 is quite hard. But that's what increased levels are
> for. ;)
> 
> Maybe there might be some problems with "viewing angle
> dependencies". I mean: on cheaper LCD monitors, the same
> color might look different, if it is placed in the center of
> your monitor or if it is placed in the, lets say, lower
> right corner of the monitor (without moving your head).
> 
> By placing the mixing-color and the target-color very close
> to each other on the screen, this effect should be reduced.

I agree about the viewing angle and we took care of that. The target and
mixing color place are quite close. The other option would be to make
the two area concentric but I believe it would make the game too easy
and less educational.

> ***
> 
> Sorry, no time to test more today.

Sorry again for the delay, more tests are welcome ;)

Bruno.







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