[gcompris-devel] SDL audio output
Bruno Coudoin
bruno.coudoin at free.fr
Tue May 4 16:53:02 UTC 2004
I try to implement an SDL audio output in gcompris and believe me or
check the cvs, it WORKS and it was fairly easy to implement.
I don't saw any glitches using it so I am commiting it for others to
test. I did not moved out the old player with ao.
It brings these new dependancies:
libSDL_mixer-1.2.so.0
libSDL-1.2.so.0
libsmpeg-0.4.so.0
libasound.so.2
libaudio.so.2
The great new is that not only it works like before, it work better. Now
wa do have volume control on both background and voices. Already, I mute
the background music when my wife is talking ;)
I have not tested thin on windows but I wish it works. This is the last
missing part needed to complete the port.
I made other minor changes:
- removed minouche because it's redundant with hexagone
- changed some color (more yellow). sometimes,
our nices button are blue on blue. This makes them not look good.
- changed north-america to include a zoomed part.
Too had to handle small parts in puzzles.
Have fun.
Bruno.
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