[gcompris-devel] Segmentation fault CVS

Bruno Coudoin bruno.coudoin at free.fr
Sun Feb 1 14:12:02 UTC 2004


Le sam 31/01/2004 à 14:33, stasZ a écrit :
> On 2004.01.31 14:06, Bruno Coudoin wrote:
> 
> > > > good Belgian beer ;)
> > >
> > > I don't know you but i like you already :-) see you there.
> > >
> > 
> > We already discussed all of this by mail and I'll be please to
> > continue
> > by beer ;)
> I saw that we could spend the night at freedem for 2 euro's a night
> that should release some budget to be shift over to the beer expence.

Fine, I'll do this.

>  
> > I have a technical question for you. It's very important in order to
> > be
> > sure pygame is an option for gcompris to check that it can use it for
> > any language out there. Simply, can we display arabic (bi-directional
> > support) in pygame.
> 
> That's a tough one, pygame has full unicode support and the "build-in"
> font set has caracters that looks to me to be arabic ?
> The bidirectional stuff is not so much a pygame problem, i think,  
> pygame just converts a string in a image object by using the ttf  
> descriptions.
> So if you pass a arabic font it will get converted.
> 
Hum, I am not sure. TTF describes the characters code, the ttf font
gives a shape to it but then, you still need code to print it out.

> I will look into that, and let you know.
> 
> Stas
> 
> PS Bruno i'm pretty far with the high-level API on top of pygame, but i  
> think i don't have the time to finished before freedem so i'll show it  
> to you there.

Great, you will demo us there.

Bruno.






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