[gcompris-devel] Re: refresh bug in the canvas
Bruno Coudoin
bruno.coudoin at free.fr
Mon May 19 11:56:09 UTC 2003
Does that means also that it doesn't need gnome.
Going that path, I could port gcompris to gtk since I use only the
canvas, and provide a windows version ?
Bruno.
Le lun 19/05/2003 à 19:12, Alexander Larsson a écrit :
> On Mon, 2003-05-19 at 15:01, Bruno Coudoin wrote:
> > I am the author of gcompris and I suffer badly from a refresh bug in the
> > canvas.
> > http://bugzilla.gnome.org/show_bug.cgi?id=91583
> > I checked the CVS today and it's still there.
> >
> > The easiest way to show evidence of the bug is the fifteen game demo in
> > libgnomecanvas/demos/canvas_demo the pieces are not refreshed after the
> > move (you move the window out of the desktop area and bring it back and
> > you see the moved items)
> >
> > We added a bunch of gnome_canvas_update in gcompris as a workaround and
> > it's better now.
> >
> > I don't know if gcompris is the only app to suffer this but my users are
> > disapointed :(
> >
> > Do you know if somebody familiar with the libgnomecanvas code is aware
> > or working on this ? If not, where should I look ?
>
> If you don't use the anti-aliased mode of the canvas you might want to
> try out the foocanvas module. It has a simplified non-aa canvas that
> performs better, redraws bettter and integrates better with gtk2.
> Applications like nautilus and gnumeric use it.
>
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> Alexander Larsson Red Hat, Inc
> alexl at redhat.com alla at lysator.liu.se
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>
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