[gcompris-devel] Bug-List

Bruno Coudoin bruno.coudoin at free.fr
Fri Aug 29 16:09:05 UTC 2003


Le jeu 28/08/2003 à 08:26, Ronny Standtke a écrit :
> Hi,
> 
> > > What exactly means "too close" in this board?
> > Well I mean that if you have two dices (at level 4) and the target is
> > one step beyond, if you have not the zero choice your screwed !!
> 
> Oh, I should have played this board a bit longer :-) I have to admit that I 
> was a bit confused by the zero dice. May I suggest the following: Enable the 
> "zero" dice only if you have more than one dice. Then it is more or less 
> clear why it needs to be there.
> 
What !! you have not yet completed gcompris up to all levels !!

Good idea, I did it in the cvs

> > I agree with you but isn't it better to have twice the same functional
> > board than one that doesn't work at all.
> > I saw that kids with no soundcards don't understand what to do.
> > I stick to my proposal, if there is no file sounds or sound is disabled,
> > I print the color.
> 
> OK, you are right. Confusing the kids is the worst choice. Do you have any 
> idea what to do with the "Click on a letter" board in a soundless 
> environment? The only idea I have so far is to hide/disable the board.
> 
That implemented in the cvs as well.
I'm happy, assetml here makes it easier.

Bruno.






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