[gcompris-devel] Sound

pgeorges pascal.georges1 at free.fr
Sat Feb 9 12:33:01 UTC 2002


I changed the way ogg sounds are played : when a new request comes in,
previous sound is stopped. It is made necessary because when the child
clicks repetidly on the level dice, he will get many sounds pending,
which are a bunch of useless sounds.

This method as some drawback : when a letter is spoken, but the mouse is
over the level dice, the later will be played, prohibiting the letter to
be heard.

The best method would be to be able to use multichannel sound, but I
don't know how to do it (and there are so many sound servers under Linux
...).

Pascal






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