[gcompris-devel] Small fix in pause_board
bruno
bruno.coudoin at free.fr
Sun Dec 2 12:45:11 UTC 2001
Yes, that makes sense.
An emacs macro on all the boards will fix that ;)
On dim, 2001-12-02 at 20:05, pgeorges wrote:
> Here is the way the function should be written :
>
> static void pause_board (gboolean pause)
> {
> if(gcomprisBoard==NULL)
> return;
>
> if(gamewon == TRUE && pause == FALSE) /* the game is won */
> {
> game_won();
> }
>
> board_paused = pause;
> }
>
> notice the added test 'pause == FALSE'. Could Bruno confirm this is OK ?
> If so, all boards should be corrected.
>
> And then, when the plane flies through the door, it's like Bruno wanted
> it : it occurs after the end of the bonus display.
>
> Pascal.
>
>
>
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