[gcompris-devel] animation
pgeorges
pascal.georges1 at free.fr
Sun Dec 2 02:59:02 UTC 2001
In the TODO file there is :
* Use thepixbuf animation feature for fishes instead of my own
animation implementation
If anybody knows how pixbuf animation works : I would appreciate the
explanations, because I consider making my own API for this.
It could look like :
int play_animation(int time_tick, boolean loop,
int x, int y, char *filename,
int x, int y, char *filename,
........,
NULL);
void stop_animation(int id);
Those utility functions would be useful to make boards more attractive.
Pascal
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