[gcompris-devel] animation

pgeorges pascal.georges1 at free.fr
Sun Dec 2 02:59:02 UTC 2001


In the TODO file there is :

* Use thepixbuf animation feature for fishes instead of my own 
  animation implementation

If anybody knows how pixbuf animation works : I would appreciate the
explanations, because I consider making my own API for this.

It could look like :

int play_animation(int time_tick, boolean loop,
	int x, int y, char *filename,
	int x, int y, char *filename,
	........,
	NULL);

void stop_animation(int id);

Those utility functions would be useful to make boards more attractive.

Pascal





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