[Digikam-devel] extragear/graphics/digikamimageplugins

Gilles Caulier caulier.gilles at free.fr
Tue Feb 28 07:54:58 GMT 2006


SVN commit 514378 by cgilles:

update order plugins list ordered by difficulty.
CCMAIL: digikam-devel at kde.org

 M  +16 -13    TODO  


--- trunk/extragear/graphics/digikamimageplugins/TODO #514377:514378
@@ -17,40 +17,43 @@
    - Shear Tool       : Done.
    - Solarize         : Done.
    - White Balance    : Done.
+   - Add Border       : Done.
+   
 
-
    > Pending plugins (by difficulty order):
 
-   - Add Border       : TODO. ==> simple port algorithms to 16 bits. Add capability to preserve 
-                                  original image aspect ratio. Easy.
    - Oil Paint        : TODO. ==> simple port algorithms to 16 bits. Easy.
    - Texture          : TODO. ==> simple port algorithms to 16 bits. Easy.
+   - Film Grain       : TODO. ==> simple port algorithms to 16 bits. Medium.
+   - Infrared         : TODO. ==> simple port algorithms to 16 bits (similar to FilmGrain). Medium.
+   - Rain Drops       : TODO. ==> simple port algorithms to 16 bits. Medium.
+   - Lens Distortion  : TODO. ==> simple port algorithms to 16 bits. Medium.
+   - Emboss           : TODO. ==> The algorithms must render embossed image in color, not in B&W (like krita).
+                                  Medium.
+   - Perspective      : TODO. ==> simple port algorithms to 16 bits. Separate class to compute Matrix. 
+                                  Check why antialiasing filter don't give any effects. Medium.
    - Blur FX          : TODO. ==> simple port algorithms to 16 bits. Can be long.
    - Distortion FX    : TODO. ==> simple port algorithms to 16 bits. Can be long.
-   - Film Grain       : TODO. ==> simple port algorithms to 16 bits. Can be long.
-   - Lens Distortion  : TODO. ==> simple port algorithms to 16 bits. Can be long.
-   - Rain Drops       : TODO. ==> simple port algorithms to 16 bits. Can be long.
-   - Infrared         : TODO. ==> simple port algorithms to 16 bits (similar to FilmGrain. Can be long.
-   - Emboss           : TODO. ==> The algorithms must render embossed image in color, not in B&W (like krita).
-                                  Can be long.
-   - Hot Pixels       : TODO  ==> simple port algorithms to 16 bits. This part will be done by Unai Garro. 
+   - Hot Pixels       : TODO  ==> simple port algorithms to 16 bits. This part will be done by Unai Garro.
                                   Add manual hot pixel selection. Need to implement pixel selection on
                                   imageregionwidget from digikam core. Can be long
    - Insert Text      : TODO. ==> simple port algorithms to 16 bits. Fix plugin to support multiText edition 
                                   in a same session (see B.K.O). Can be long.
-   - Perspective      : TODO. ==> simple port algorithms to 16 bits. Separate class to compute Matrix. 
-                                  Check why antialiasing filter don't give any effects. Can be long.
    - Superimpose      : TODO. ==> complete rewrite of plugin widget (See B.K.O file). Can be long.
    - Noise Reduction  : TODO. ==> backport new algorithm from Krita based on wavelets (it's better). Can be long.
    - Charcoal         : TODO. ==> backport algorithm from kimageeffect and add 16 bits support. 
                                   Get any inspiration from sharpen algorithm already backported from kimageeffect
    - Unsharp          : TODO. ==> backport new algorithm from ImageMagick (it's better). Can be long.
 
-Nota : 
+Nota: 
 
 - For all pending plugins, we need to use new standard dialogs from digikam core instead common dialog from DigikamImagePlugins.  
 
 - All common dialog from DigikamImagePlugins must be removed.
 
 
+* New features :
 
+   - Add Border       : Add capability to preserve original image aspect ratio.
+
+



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