Review Request 129800: [Mac] : prepare for "linuxy" vs. standalone app bundle builds

Anthony Fieroni bvbfan at abv.bg
Tue Jan 10 20:28:56 GMT 2017


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So when Karbon works, i'm +1, please try words / sheets are they worked as well as Karbon?

- Anthony Fieroni


On Ян. 10, 2017, 6:34 след обяд, René J.V. Bertin wrote:
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> https://git.reviewboard.kde.org/r/129800/
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> (Updated Ян. 10, 2017, 6:34 след обяд)
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> 
> Review request for Calligra and Camilla Boemann.
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> Repository: calligra
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> Description
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> This proposal is an initial implementation of things discussed on the ML a short while back.
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> Building KF5 software on Mac as if on any Unix variant (with "Cocoa" instead of X11) is possible and is what you get without specific changes to the build system. With a few tweaks to Qt's QStandardPaths (provided by MacPorts) this kind of build works flawlessly and with an identical feature set as on Linux c.s.
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> NB: this build also puts applications in an app bundle "wrapper", but one that contains just the minimal resources (executable, app icon and Info.plist).
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> One can also tweak the build so that a relocatable and standalone app bundle results which contains the application and all its 3rd-party dependencies (Qt5, KF5 frameworks, etc.). This works with a stock Qt5 build but still requires patches throughout KF5 code and build systems. Several projects already provide "official" builds of this type for Mac: Kate, KDevelop, Marble and Krita to name a few.
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> The current patch prepares for allowing a choice for either a standalone app bundle build or a more traditional build via a CMake option `APPLE_STANDALONE_BUNDLE` and preprocessor token of the same name. This makes it easy to dissociate the Apple build types from general Apple build requirements. Testing for build flavour is done by checking `APPLE_STANDALONE_BUNDLE`, testing for build platform by checking `APPLE` (CMake) or `Q_OS_MACOS` (Qt/C++) (or `__APPLE__` in code not using Qt).
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> In addition to the introduction of the CMake option, the patch
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> - updates `KoApplication::start()`. Judging from Kate's approach it shouldnt' be necessary on Mac to set `XDG_DATA_DIRS`, which isn't used anywhere in code (except in MacPorts tweaked QStandardPaths!). The `PATH` env. variable also shouldn't be *re*set and only needs changing (potentially!) in a standalone app bundle build. I don't have a MS Windows dev. system so I've merged Krita's way of setting `XDG_DATA_DIRS` with Calligra's current code. Note that Qt/Win also doesn't seem to use that variable in `QStandardPaths`.
> - rewrites `KoResourcePathsImpl::mapTypeToQStandardPaths()` to use a much more efficient static `QHash` table. *A priori* it should be possible to use `QStandardPaths::AppDataLocation` to obtain the location of the app bundle resources directory; it could be populated with symlinks into `/path/to/foo.app/Contents/share` so resources can be found with minimum changes to the build system (install locations). This will need to be established going forward (knowing that my own main interest is with "linuxy builds").
> - the change to `KoResourcePathsImpl::mapTypeToQStandardPaths()` only has a real interest if it's used throughout the code instead of explicit use of QStandardPaths locations. For now I have set this up through build-type specific preprocessor macros in KoResourcePaths.h (because an enum would probably have to be cast to work with the QSP methods). I haven't changed any code to use those macros.
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> Not yet incorporated: tweaks to the `ecm_add_app_icon` calls to use its new capability to generate an app icon from an SVG file (currently tested with Karbon).
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> Diffs
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>   CMakeLists.txt 13ac88f 
>   libs/main/KoApplication.cpp 7b23f8d 
>   libs/widgets/KoResourcePaths.h 8830a5a 
>   libs/widgets/KoResourcePaths.cpp 7df9dc6 
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> Diff: https://git.reviewboard.kde.org/r/129800/diff/
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> Testing
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> Karbon works as expected with this patch on Mac OS X 10.9.5 (and Linux) with Qt 5.7.1 and KF5 5.29.0 installed under /opt/local . 
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> Without the patch Karbon crashes or aborts immediately on Mac because it doesn't find a single resource in the locations indicated by the inappropriate `XDG_DATA_DIRS` value.
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> Thanks,
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> René J.V. Bertin
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>

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