Idea: Logo-like script language for Krita
Boudewijn Rempt
boud at valdyas.org
Mon Apr 15 19:07:34 BST 2013
On Sunday 14 April 2013 Apr 17:19:37 Krzysztof GlowiĆski wrote:
> Hello,
>
> I have idea, however I'm not sure if it's worth working on.
>
> My idea is to add support for logo-like language interpreter to Krita.
>
> The language should be compatible with simple logo logo scripts (I'm not sure if
> only English version or allow i18n), but support also Krita brush options. You could
> change brush parameters in code (but also reuse current settings).
>
> It would allow scripted drawing with using powerful brush engines.
>
We have had a couple of things like that: the lindenmayer brush by Adam Celarek: http://celarek.at/2012/01/lindenmayer-brush-for-krita/ and the OpenRijn language by Cyrille Berger: https://redmine.opengtl.org/projects/opengtl/repository/show/OpenRijn. Also, our previous scripting plugin at one point supported scripted painting.
> What do you think about this idea?
Well... It's interesting, obviously, but personally, I'm not too sold on it, because...
> Do you think it would be useful?
> Could you find any interesting use cases for that feature?
Actually, Krita users are painting. They are not deeply into generative art, but into creating art with their own hands. So, the usecases would be at most experimental, and would hardly fit in the main distribution of Krita.
> Someone would be interested in helping with implementing/maintaining that?
I doubt that. We have had many interesting experiments that somehow didn't end up being maintained in the end, ranging from the scripting plugin to the painterly colorspaces. I would be hesitant to take on something like this.
Now, a real scripting plugin that allows extending the gui, and for instance layer manipulation, that would be awesome. For instance, the new layergroup changer should have been a script, of course, not a C++ plugin.
--
Boudewijn Rempt
http://www.valdyas.org, http://www.krita.org, http://www.boudewijnrempt.nl
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