Review Request: Add support for dr3d:scene and its children

Inge Wallin inge at lysator.liu.se
Mon Jun 25 05:31:58 BST 2012



> On June 19, 2012, 4:53 a.m., Thorsten Zachmann wrote:
> > plugins/staging/threedshape/Objects.h, line 35
> > <http://git.reviewboard.kde.org/r/105292/diff/1/?file=69757#file69757line35>
> >
> >     Each class should be put into its own cpp file to follow the coding standard.

I'm not sure this applies to non-library code and trivial classes.  But if you insist, I will do it before I merge.


> On June 19, 2012, 4:53 a.m., Thorsten Zachmann wrote:
> > plugins/staging/threedshape/Objects.h, lines 47-48
> > <http://git.reviewboard.kde.org/r/105292/diff/1/?file=69757#file69757line47>
> >
> >     Please move the implementation to the cpp file.

This code is only used inside the 3D shape and nowhere else.  Binary compatibility/incompatibility does not apply.  I think this policy is only used for libraries which are supposed to be binary compatible for a long time.


- Inge


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On June 18, 2012, 4:14 p.m., Inge Wallin wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/105292/
> -----------------------------------------------------------
> 
> (Updated June 18, 2012, 4:14 p.m.)
> 
> 
> Review request for Calligra.
> 
> 
> Description
> -------
> 
> This patch adds rudimentary support for the dr3d:scene element and its children by introducing a 3D shape. The 3D support in ODF is pretty simple: it just defines 4 different object types: cube, sphere, extrude and rotate as well as a scene element that acts a bit like a group (draw:g).
> 
> I implemented all the object types as KoShapes because they can have styling and the scene object is also a KoShapeContainer. None of the shapes except for the scene itself can be modified now, and for the scene it's only the standard shape parameters (size, position, transform, etc).
> 
> My plan is to work in 3 stages:
> 1. Loading and saving - this prevents data loss
> 2. Rendering - this implements viewing
> 3. Scene and object editing
> This patch implements stage 1 only.
> 
> My goal was to load dr3d:scenes and save them back with full compatibility with OOo and LO. Unfortunately I didn't manage to do that yet. 
> 
> I have tested with Karbon during the development and it loads and savs the scenes nicely. But calling KoShape::loadOdfAttributes(..., OdfAllAttributes) in karbon still loses the layer information. This makes OOo/LO not show the shapes when they are loaded again after a roundtrip through Karbon. I have not been able to analyze why Karbon saves back all shapes with layer="" when the infile clearly has layer="layout".
> 
> And if I want to make it work in Words and presumably also Stage (and Sheets?) I have to integrate it with the KoInlineObjectRegistry in kotext, something that I have also not yet managed to do. Help would be appreciated here.
> 
> But until Karbon is fixed and Words integration is done, I'm happy to receive and integrate feedback here.
> 
> 
> Diffs
> -----
> 
>   plugins/staging/CMakeLists.txt f55b316 
>   plugins/staging/threedshape/CMakeLists.txt PRE-CREATION 
>   plugins/staging/threedshape/Messages.sh PRE-CREATION 
>   plugins/staging/threedshape/Objects.h PRE-CREATION 
>   plugins/staging/threedshape/Objects.cpp PRE-CREATION 
>   plugins/staging/threedshape/PLAN PRE-CREATION 
>   plugins/staging/threedshape/SceneObject.h PRE-CREATION 
>   plugins/staging/threedshape/SceneObject.cpp PRE-CREATION 
>   plugins/staging/threedshape/ThreedShapeFactory.h PRE-CREATION 
>   plugins/staging/threedshape/ThreedShapeFactory.cpp PRE-CREATION 
>   plugins/staging/threedshape/ThreedShapePlugin.h PRE-CREATION 
>   plugins/staging/threedshape/ThreedShapePlugin.cpp PRE-CREATION 
>   plugins/staging/threedshape/threedshape.desktop PRE-CREATION 
>   plugins/staging/threedshape/utils.h PRE-CREATION 
>   plugins/staging/threedshape/utils.cpp PRE-CREATION 
> 
> Diff: http://git.reviewboard.kde.org/r/105292/diff/
> 
> 
> Testing
> -------
> 
> Tested with a simple ODG file containing 3D objects.
> 
> 
> Thanks,
> 
> Inge Wallin
> 
>

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