Proposal: Promote svg support

Thorsten Zachmann t.zachmann at zagge.de
Tue Jun 28 05:00:43 BST 2011


On Monday, June 27, 2011 22:07:28 jaham at gmx.net wrote:
> On Monday 27 June 2011 17:25:37 Thorsten Zachmann wrote:
> > On Sunday, June 26, 2011 18:25:56 jaham at gmx.net wrote:
> > > I thought to have a separate lib similar to our odf lib containing the
> > > classes  used for loading/saving svg. One of these classes would be an
> > > interface which shapes can implement to save/load svg data, i.e.
> > > calling it SvgSerializable.
> > > 
> > > class SvgSerializable
> > > {
> > > 
> > > public:
> > >         virtual bool saveSvg(SvgSavingContext &context) = 0;
> > >         virtual bool loadSvg(SvgLoadingContext &context) = 0;
> > >         // some more required functions
> > > 
> > > };
> > 
> > Agreed that having a libs like the odf lib makes sense and that contains
> > the stuff like SvgLoadingContext .... However I'm not sure if we need a
> > class SvgSerializable. Why not just put that into KoShape directly?
> 
> There is no reason other than I was a little hesistant to force svg
> loading/saving support on each shape. Instead I thought making it
> optionally. But if there is consent about putting it directly into
> KoShape, I have no problem with that.

Looks like I did not understand how you want to use the above. For me it 
looked like KoShape would need to inherit SvgSerializable to be able to 
implement the functions. Seems I was wrong. Maybe you can explain how that is 
should be done.

Thorsten




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