Need some help about transformation
Yue Liu
yue.liu at mail.com
Tue Jul 19 08:38:05 BST 2011
Hello,
In recent days I'm trying to fix the shape group shadow issues but I
think I have some misunderstandings and made things even worse. Hope I
can get some help.
My design:
get the shadow rectangle by shadowRect = shape->boundingRect();
this will include the insets of shadow offsets and shadow blur caused
shadow expansion.
I think after that I'll get a rectangle with shape's origin inside it.
create a buffer image with shadow rectangle's size in view zoomlevel.
QRectF zoomedClipRegion = converter.documentToView(shadowRect);
QImage sourceGraphic(zoomedClipRegion.size().toSize(),
QImage::Format_ARGB32_Premultiplied);
apply a transform to th qpainter which paints the shadow onto the image.
this part confuse me very much, currently i did:
//offset transformation on the buffer image in pixel, shape's own coordinate
QTransform tm;
tm.translate(d->offset.x(), d->offset.y());
QTransform tr = shape->absoluteTransformation(&converter);
QTransform offsetMatrix = tr * tm * tr.inverted();
//set the absolute transformation to shape so it can draw in it's own
coordinate system in pixel
KoShape::applyConversion(painter, converter);
// apply the offset transformation so it draws on the correct position
on buffer image
painter.setTransform(offsetMatrix * painter.transform());
//process the image and paste the image to the canvas
QPointF clippingOffset = zoomedClipRegion.topLeft();
painter.drawImage(clippingOffset, sourceGraphic);
But the result goes very starnge, the shadow rectangle changes a lot
when shape is moving, and the shadow position is incorrect. I must
have get something wrong. Anyone knows what's wrong with the
implementation?
in the attachment shape group part are commented since I haven't
figure out the single shape part.
Best Regards,
Yue Liu
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