Amarok starts with sound level 0%

Tuomas Nurmi tuomas at norsumanageri.org
Mon May 27 22:29:44 BST 2024


Okay, thank you for testing.
Judging from the fact that the behaviour / steps to reproduce the issue and the system
correspond to my test, I suspect there was just some problem with applying the changes
in the merge request. But no worries; I'll merge the change anyhow as I'm quite confident
it does fix this issue (as it did in my tests, where I experienced exactly the behaviour in
your description), and the (assumed?) fix will be available in 3.0.1
release, and nightly git builds before that, too.

"after 2 seconds the sound stops for half a second or so" - hmm, sounds strange, but there
haven't been any changes that could cause that, so I'll just have to assume it is caused by some
difference in build process.

Tuomas


Martin Byttebier kirjoitti maanantaina 27. toukokuuta 2024 23.41.35 EEST:
> Op Mon, 27 May 2024 21:58:33 +0300
> Tuomas Nurmi <tuomas at norsumanageri.org> schreef:
> 
> > Ah, my apologies, I copy-pasted the logged-in URL for fetching
> > instead of anonymous.
> >
> > This should work:
> >
> > git fetch "https://invent.kde.org/nurmi/amarok.git" 'masterVolumeFix'
> 
> Thanks.
> 
> Job done but unless I did something wrong it seems the problem is still
> there.
> 
> 
> What I did.
> Play a track at 100% and whilst playing aborted Amarok. After restart
> Amarok plays at 100%
> 
> Play a track, stopped the track and aborted Amarok. After restart
> sound volume=0
> 
> I can send you the debug files.
> 
> Furthermore after 2 seconds the sound stops for half a second or so.
> This was not the case with the offical amarok-3.0.0-1.1.x86_64
> (Tumbleweed) version.
> 
> btw: I've removed the official version.
> 
> Martin
> 
> --
> Martin Byttebier <martinbyttebier at gmx.com>
> 






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