Review Request: Fix infinite loop in context view eating CPU until main window is shown
Rick W. Chen
stuffcorpse at archlinux.us
Mon Nov 28 09:06:26 UTC 2011
> On Nov. 28, 2011, 12:40 a.m., Rick W. Chen wrote:
> > I've not seen this problem on my setup. Just tried the patch and it doesn't cause any issues here. Ship it.
>
> Rick W. Chen wrote:
> I gave the "Ship it!" prematurely. There are some layout problems appearing with certain applets. I'll investigate some more.
Ok I narrowed down the problems to the applet collapsing code. I'm happy with shipping this, and I have a follow-up patch that fixes the collapsing size problem.
- Rick W.
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http://git.reviewboard.kde.org/r/103271/#review8553
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On Nov. 27, 2011, 2:30 p.m., Matěj Laitl wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/103271/
> -----------------------------------------------------------
>
> (Updated Nov. 27, 2011, 2:30 p.m.)
>
>
> Review request for Amarok.
>
>
> Description
> -------
>
> Fix infinite loop in context view eating CPU until main window is shown
>
> We used to use _scene_ sceneRect in
> VerticalToolbarContainment::updateGeometry() to update applets and
> geometry, but that leaded to infinite loop (across mainloop) -
> m_applets->setGeometry(), refresh() would enlarge _scene_ sceneRect by
> a few pixels which would trigger updateGeometry() and so on...
>
> We now use _view_ sceneRect to update geometry.
>
> BUG: 278897
> FIXED-IN: 2.5
>
>
> Diffs
> -----
>
> ChangeLog a99a4de75b1941ecdc7cb3b41cce9ad3c996df27
> src/context/containments/verticallayout/VerticalToolbarContainment.cpp 99fe147ab7b4d5ba8ca6f156a544d4066b1dc3da
>
> Diff: http://git.reviewboard.kde.org/r/103271/diff/diff
>
>
> Testing
> -------
>
> Amarok doesn't eat CPU on start anymore.
>
>
> Thanks,
>
> Matěj Laitl
>
>
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