Preventing scripts blocking Amarok - any taker?

Bart Cerneels bart.cerneels at kde.org
Thu Dec 16 14:48:13 CET 2010


On Thu, Dec 16, 2010 at 14:20, Mark Kretschmann <kretschmann at kde.org> wrote:
> On Thu, Dec 16, 2010 at 2:17 PM, Bart Cerneels <bart.cerneels at kde.org> wrote:
>> On Thu, Dec 16, 2010 at 13:59, Mark Kretschmann <kretschmann at kde.org> wrote:
>>> On Thu, Dec 16, 2010 at 12:22 PM, Myriam Schweingruber <myriam at kde.org> wrote:
>>>> Hi all,
>>>>
>>>> it happens sometimes that a 3rd-party script is running wild and
>>>> blocks Amarok. Mark already started to write a mockup checking if a
>>>> script takes too long that should suggest killing it when it stalls.
>>>> The string already is prepared here:
>>>>
>>>> src/dialogs/ScriptManager.cpp line 609
>>>>
>>>> //MOCKUP method, see API docs
>>>> void
>>>> ScriptManager::showScriptStalledDialog()  // SLOT
>>>> {
>>>>    const QString script = "FIXME";
>>>>
>>>>    const int reply = KMessageBox::questionYesNo( 0, i18n( "The script
>>>> '%1' appears to have stalled.\n\n"
>>>>                                                           "Would you
>>>> like to stop it?", script ),
>>>>                                                           i18n(
>>>> "Script Manager - Amarok" ),
>>>>
>>>> KStandardGuiItem::yes(),
>>>>
>>>> KStandardGuiItem::no(),
>>>>                                                           QString(),
>>>>
>>>> KMessageBox::Dangerous );
>>>>    Q_UNUSED(reply)
>>>> }
>>>>
>>>>
>>>> Mark being very busy at the moment with his day job it would be nice
>>>> if somebody could give this the final push. The string is already in,
>>>> so this would not cause a string change and can still be committed for
>>>> 2.4
>>>
>>> My original idea for solving this was the following:
>>>
>>> We start a "watchdog" thread that checks regularly if the GUI blocks.
>>> I'm not quite sure how to check this, but it should be possible. And
>>> if we detect that it is blocking in a script, we kill that script.
>>>
>>> I dunno if the idea is too simplistic, or if it might work. But the
>>> "watchdog" thread is probably needed, I guess.
>>
>> Have the mainloop update a counter. If counter == counter_previous:
>> warning dialog.
>
> Right, that could work.
>
> More difficult: Actually "killing" the script. They are running in-process...
>

Build-in break in the ScriptEngine? Best idea I can come up with
without enabling exceptions.


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