PA4 testing results
Thomas Pfeiffer
colomar at autistici.org
Thu Aug 15 14:27:14 UTC 2013
On 15.08.2013 12:52, Sebastian Kügler wrote:
> Hi Thomas,
>
> On Wednesday, August 14, 2013 23:36:07 Thomas Pfeiffer wrote:
>> I finished testing standard scenarios in PA4.
>> I've found two bugs which I would not advise to release with:
>> - The PMC problem (see previous mail). The fix is there, it just somehow
>> isn't in the package on this image
>> - The Rating filter seems completely broken (
>> https://bugs.kde.org/show_bug.cgi?id=323512 ). If that's not fixable, it
>> should be removed/hidden in PA4. It's not like this is a very important
>> filter, but when you tap a star and it does precisely zero, that gives a
>> very bad experience
>>
>> Other than that, I could not find any completely broken features or other
>> serious problems. If these two are fixed or worked around, PA 4 is good to
>> go from my side!
>
> But you have to promise to not find showstoppers once these are fixed!
I have already finished testing yesterday (and found no other
showstoppers than these two), so if the bugs are fixed without the fixes
causing more trouble somewhere else, I won't bother anyone anymore for
this release.
> Seriously, we need to get it out. We'll always be able to find more things
> that need (really need!) fixing. But, as Aaron said: "If a project doesn't
> release, it dies". So we have to take our pride and reuse it for the next
> release.
I confined myself to mentioning only those bugs that I think would have
a significant negative effect on the early experience.
It might be comparing apples and oranges, but if I look at the game
industry, for example, companies that tend to delay a release to improve
its quality have a way better reputation with gamers than those that
release very buggy games and ship big bugfixes during the first few weeks.
That does not mean we should imitate Duke Nukem Forever, of course ;)
> Also, we can ship bugfixes to a released version.
True, but see above.
I am the quality coordinator, and I perceive it as one of my duties to
be the advocate for quality. In this role, my priorities are different
than yours, but I think that's a good thing: By negotiating between our
positions, we can arrive at a good balance between quality and
time-to-market.
I'll retest the two problems with the newest image as soon as I get
home, I assume they're gone then, and I'll be all green lights for
releasing.
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